Update give command to allow currency to be given ()

# Description

Please include a summary of the change and which issue is fixed. Please also include relevant motivation and context. List any dependencies that are required for this change.

- Update the give command to have the existing card functionality moved to a subcommand
- Add a subcommand to the give command to allow currency to be given



## Type of change

Please delete options that are not relevant.

- [x] New feature (non-breaking change which adds functionality)

# How Has This Been Tested?

Please describe the tests that you ran to verify the changes. Provide instructions so we can reproduce. Please also list any relevant details to your test configuration.

# Checklist

- [ ] My code follows the style guidelines of this project
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have added tests that provde my fix is effective or that my feature works
- [ ] New and existing unit tests pass locally with my changes
- [ ] Any dependent changes have been merged and published in downstream modules

Reviewed-on: 
Reviewed-by: VylpesTester <tester@vylpes.com>
Co-authored-by: Ethan Lane <ethan@vylpes.com>
Co-committed-by: Ethan Lane <ethan@vylpes.com>
This commit is contained in:
Ethan Lane 2024-05-11 12:48:48 +01:00 committed by Vylpes
parent f07058d369
commit de14723df0
4 changed files with 72 additions and 20 deletions
src/type

View file

@ -1,7 +1,8 @@
import { CommandInteraction, SlashCommandBuilder } from "discord.js";
import { CommandInteraction } from "discord.js";
export abstract class Command {
public CommandBuilder: Omit<SlashCommandBuilder, "addSubcommand" | "addSubcommandGroup">;
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- CommandBuilder type is dynamic depending on options and can't be strictly typed
public CommandBuilder: any;
abstract execute(interaction: CommandInteraction): Promise<void>;
}