card-drop/src/commands/effects.ts
Ethan Lane 5089ad6ab6
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Command to allow the user to buy more effects (#424)
# Description

- Create a command to generate an embed for the user to be able to buy more effects
- This embed will contain the details about the effect as well as 2 buttons; Confirm and Cancel
- The confirm button will call the button event to:
    - Remove the currency from the user
    - Give the user the effect to their inventory
- The cancel button will just disable the buttons, so the user can't accidentally use it if they don't want to.

#381

## Type of change

Please delete options that are not relevant.

- [x] New feature (non-breaking change which adds functionality)

# How Has This Been Tested?

- Have created unit tests and tested locally

# Checklist

- [ ] My code follows the style guidelines of this project
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have added tests that provde my fix is effective or that my feature works
- [ ] New and existing unit tests pass locally with my changes
- [ ] Any dependent changes have been merged and published in downstream modules

Reviewed-on: #424
Reviewed-by: VylpesTester <tester@vylpes.com>
Co-authored-by: Ethan Lane <ethan@vylpes.com>
Co-committed-by: Ethan Lane <ethan@vylpes.com>
2025-03-26 18:30:16 +00:00

64 lines
2.3 KiB
TypeScript

import { CommandInteraction, SlashCommandBuilder } from "discord.js";
import { Command } from "../type/command";
import { EffectChoices } from "../constants/EffectDetails";
import AppLogger from "../client/appLogger";
import List from "./effects/List";
import Use from "./effects/Use";
import Buy from "./effects/Buy";
export default class Effects extends Command {
constructor() {
super();
this.CommandBuilder = new SlashCommandBuilder()
.setName("effects")
.setDescription("Effects")
.addSubcommand(x => x
.setName("list")
.setDescription("List all effects I have")
.addNumberOption(x => x
.setName("page")
.setDescription("The page number")
.setMinValue(1)))
.addSubcommand(x => x
.setName("use")
.setDescription("Use an effect in your inventory")
.addStringOption(y => y
.setName("id")
.setDescription("The effect id to use")
.setRequired(true)
.setChoices(EffectChoices)))
.addSubcommand(x => x
.setName("buy")
.setDescription("Buy more effects")
.addStringOption(y => y
.setName("id")
.setDescription("The effect id to buy")
.setRequired(true)
.setChoices(EffectChoices))
.addNumberOption(y => y
.setName("quantity")
.setDescription("The amount to buy")
.setMinValue(1)));
}
public override async execute(interaction: CommandInteraction) {
if (!interaction.isChatInputCommand()) return;
const subcommand = interaction.options.getSubcommand();
switch (subcommand) {
case "list":
await List(interaction);
break;
case "use":
await Use(interaction);
break;
case "buy":
await Buy(interaction);
break;
default:
AppLogger.LogError("Commands/Effects", `Invalid subcommand: ${subcommand}`);
}
}
}