Add ability to sacrifice multiple cards at once #354
2 changed files with 36 additions and 9 deletions
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@ -23,6 +23,7 @@ export default class Sacrifice extends ButtonEvent {
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private async confirm(interaction: ButtonInteraction) {
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const userId = interaction.customId.split(" ")[2];
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const cardNumber = interaction.customId.split(" ")[3];
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const quantity = Number(interaction.customId.split(" ")[4]) || 1;
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if (userId != interaction.user.id) {
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await interaction.reply("Only the user who created this sacrifice can confirm it.");
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@ -31,11 +32,16 @@ export default class Sacrifice extends ButtonEvent {
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const cardInInventory = await Inventory.FetchOneByCardNumberAndUserId(userId, cardNumber);
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if (!cardInInventory) {
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if (!cardInInventory || cardInInventory.Quantity == 0) {
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await interaction.reply("Unable to find card in inventory.");
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return;
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}
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if (cardInInventory.Quantity < quantity) {
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await interaction.reply("You can only sacrifice what you own.");
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return;
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}
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const cardData = CardDropHelperMetadata.GetCardByCardNumber(cardNumber);
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if (!cardData) {
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@ -50,11 +56,11 @@ export default class Sacrifice extends ButtonEvent {
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return;
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}
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cardInInventory.RemoveQuantity(1);
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cardInInventory.RemoveQuantity(quantity);
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await cardInInventory.Save(Inventory, cardInInventory);
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const cardValue = GetSacrificeAmount(cardData.card.type);
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const cardValue = GetSacrificeAmount(cardData.card.type) * quantity;
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const cardRarityString = CardRarityToString(cardData.card.type);
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user.AddCurrency(cardValue);
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@ -66,6 +72,7 @@ export default class Sacrifice extends ButtonEvent {
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`Series: ${cardData.series.name}`,
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`Rarity: ${cardRarityString}`,
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`Quantity Owned: ${cardInInventory.Quantity}`,
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`Quantity To Sacrifice: ${quantity}`,
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`Sacrifice Amount: ${cardValue}`,
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];
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@ -98,6 +105,7 @@ export default class Sacrifice extends ButtonEvent {
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private async cancel(interaction: ButtonInteraction) {
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const userId = interaction.customId.split(" ")[2];
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const cardNumber = interaction.customId.split(" ")[3];
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const quantity = Number(interaction.customId.split(" ")[4]) || 1;
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VylpesTester
commented
Same here Same here
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if (userId != interaction.user.id) {
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await interaction.reply("Only the user who created this sacrifice can cancel it.");
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@ -106,11 +114,16 @@ export default class Sacrifice extends ButtonEvent {
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const cardInInventory = await Inventory.FetchOneByCardNumberAndUserId(userId, cardNumber);
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if (!cardInInventory) {
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if (!cardInInventory || cardInInventory.Quantity == 0) {
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await interaction.reply("Unable to find card in inventory.");
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return;
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}
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if (cardInInventory.Quantity < quantity) {
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await interaction.reply("You can only sacrifice what you own.");
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return;
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}
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const cardData = CardDropHelperMetadata.GetCardByCardNumber(cardNumber);
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if (!cardData) {
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@ -118,7 +131,7 @@ export default class Sacrifice extends ButtonEvent {
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return;
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}
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const cardValue = GetSacrificeAmount(cardData.card.type);
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const cardValue = GetSacrificeAmount(cardData.card.type) * quantity;
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const cardRarityString = CardRarityToString(cardData.card.type);
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const description = [
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@ -126,6 +139,7 @@ export default class Sacrifice extends ButtonEvent {
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`Series: ${cardData.series.name}`,
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`Rarity: ${cardRarityString}`,
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`Quantity Owned: ${cardInInventory.Quantity}`,
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`Quantity To Sacrifice: ${quantity}`,
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`Sacrifice Amount: ${cardValue}`,
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];
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@ -16,11 +16,18 @@ export default class Sacrifice extends Command {
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x
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.setName("cardnumber")
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.setDescription("The card to sacrifice from your inventory")
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.setRequired(true));
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.setRequired(true))
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.addNumberOption(x =>
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x
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.setName("quantity")
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.setDescription("The amount to sacrifice (default 1)"));
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}
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public override async execute(interaction: CommandInteraction<CacheType>): Promise<void> {
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const cardnumber = interaction.options.get("cardnumber", true);
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const quantityInput = interaction.options.get("quantity")?.value ?? 1;
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VylpesTester
commented
Same here Same here
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const quantity = Number(quantityInput) || 1;
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const cardInInventory = await Inventory.FetchOneByCardNumberAndUserId(interaction.user.id, cardnumber.value! as string);
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@ -29,6 +36,11 @@ export default class Sacrifice extends Command {
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return;
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}
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if (cardInInventory.Quantity < quantity) {
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await interaction.reply(`You can only sacrifice what you own! You have ${cardInInventory.Quantity} of this card`);
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return;
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}
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const cardData = CardDropHelperMetadata.GetCardByCardNumber(cardnumber.value! as string);
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if (!cardData) {
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@ -36,7 +48,7 @@ export default class Sacrifice extends Command {
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return;
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}
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const cardValue = GetSacrificeAmount(cardData.card.type);
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const cardValue = GetSacrificeAmount(cardData.card.type) * quantity;
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const cardRarityString = CardRarityToString(cardData.card.type);
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const description = [
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@ -44,6 +56,7 @@ export default class Sacrifice extends Command {
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`Series: ${cardData.series.name}`,
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`Rarity: ${cardRarityString}`,
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`Quantity Owned: ${cardInInventory.Quantity}`,
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`Quantity To Sacrifice: ${quantity}`,
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`Sacrifice Amount: ${cardValue}`,
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];
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@ -56,11 +69,11 @@ export default class Sacrifice extends Command {
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const row = new ActionRowBuilder<ButtonBuilder>()
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.addComponents([
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new ButtonBuilder()
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.setCustomId(`sacrifice confirm ${interaction.user.id} ${cardnumber.value!}`)
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.setCustomId(`sacrifice confirm ${interaction.user.id} ${cardnumber.value!} ${quantity}`)
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.setLabel("Confirm")
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.setStyle(ButtonStyle.Success),
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new ButtonBuilder()
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.setCustomId(`sacrifice cancel ${interaction.user.id} ${cardnumber.value!}`)
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.setCustomId(`sacrifice cancel ${interaction.user.id} ${cardnumber.value!} ${quantity}`)
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.setLabel("Cancel")
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.setStyle(ButtonStyle.Secondary),
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]);
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Reference in a new issue
I don't actually think this works, try using
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instead of??