Add ability to sacrifice multiple cards at once #354
1 changed files with 14 additions and 3 deletions
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@ -16,11 +16,16 @@ export default class Sacrifice extends Command {
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x
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.setName("cardnumber")
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.setDescription("The card to sacrifice from your inventory")
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.setRequired(true));
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.setRequired(true))
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.addNumberOption(x =>
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x
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.setName("quantity")
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.setDescription("The amount to sacrifice (default 1)"));
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}
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public override async execute(interaction: CommandInteraction<CacheType>): Promise<void> {
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const cardnumber = interaction.options.get("cardnumber", true);
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const quantity = interaction.options.get("quantity")?.value as number ?? 1;
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const cardInInventory = await Inventory.FetchOneByCardNumberAndUserId(interaction.user.id, cardnumber.value! as string);
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@ -29,6 +34,11 @@ export default class Sacrifice extends Command {
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return;
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}
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if (cardInInventory.Quantity < quantity) {
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await interaction.reply(`You can only sacrifice what you own! You have ${cardInInventory.Quantity} of this card`);
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return;
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}
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const cardData = CardDropHelperMetadata.GetCardByCardNumber(cardnumber.value! as string);
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if (!cardData) {
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@ -44,6 +54,7 @@ export default class Sacrifice extends Command {
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`Series: ${cardData.series.name}`,
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`Rarity: ${cardRarityString}`,
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`Quantity Owned: ${cardInInventory.Quantity}`,
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`Quantity To Sacrifice: ${quantity}`,
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`Sacrifice Amount: ${cardValue}`,
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];
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@ -56,11 +67,11 @@ export default class Sacrifice extends Command {
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const row = new ActionRowBuilder<ButtonBuilder>()
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.addComponents([
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new ButtonBuilder()
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.setCustomId(`sacrifice confirm ${interaction.user.id} ${cardnumber.value!}`)
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.setCustomId(`sacrifice confirm ${interaction.user.id} ${cardnumber.value!} ${quantity}`)
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.setLabel("Confirm")
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.setStyle(ButtonStyle.Success),
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new ButtonBuilder()
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.setCustomId(`sacrifice cancel ${interaction.user.id} ${cardnumber.value!}`)
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.setCustomId(`sacrifice cancel ${interaction.user.id} ${cardnumber.value!} ${quantity}`)
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.setLabel("Cancel")
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.setStyle(ButtonStyle.Secondary),
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]);
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