Add ability to sacrifice multiple cards at once (#354)
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- The `/sacrifice` command now accepts an optional parameter to be able to specify the quantity
- The `Sacrifice` button event now accepts a parameter to specify the quantity, this one is required but the command will default it to 1 if not supplied

#337

Reviewed-on: #354
Reviewed-by: VylpesTester <tester@vylpes.com>
Co-authored-by: Ethan Lane <ethan@vylpes.com>
Co-committed-by: Ethan Lane <ethan@vylpes.com>
This commit is contained in:
Ethan Lane 2024-09-15 16:57:25 +01:00 committed by Vylpes
parent 52c93c7803
commit c0e9378813
2 changed files with 36 additions and 9 deletions

View file

@ -23,6 +23,7 @@ export default class Sacrifice extends ButtonEvent {
private async confirm(interaction: ButtonInteraction) {
const userId = interaction.customId.split(" ")[2];
const cardNumber = interaction.customId.split(" ")[3];
const quantity = Number(interaction.customId.split(" ")[4]) || 1;
if (userId != interaction.user.id) {
await interaction.reply("Only the user who created this sacrifice can confirm it.");
@ -31,11 +32,16 @@ export default class Sacrifice extends ButtonEvent {
const cardInInventory = await Inventory.FetchOneByCardNumberAndUserId(userId, cardNumber);
if (!cardInInventory) {
if (!cardInInventory || cardInInventory.Quantity == 0) {
await interaction.reply("Unable to find card in inventory.");
return;
}
if (cardInInventory.Quantity < quantity) {
await interaction.reply("You can only sacrifice what you own.");
return;
}
const cardData = CardDropHelperMetadata.GetCardByCardNumber(cardNumber);
if (!cardData) {
@ -50,11 +56,11 @@ export default class Sacrifice extends ButtonEvent {
return;
}
cardInInventory.RemoveQuantity(1);
cardInInventory.RemoveQuantity(quantity);
await cardInInventory.Save(Inventory, cardInInventory);
const cardValue = GetSacrificeAmount(cardData.card.type);
const cardValue = GetSacrificeAmount(cardData.card.type) * quantity;
const cardRarityString = CardRarityToString(cardData.card.type);
user.AddCurrency(cardValue);
@ -66,6 +72,7 @@ export default class Sacrifice extends ButtonEvent {
`Series: ${cardData.series.name}`,
`Rarity: ${cardRarityString}`,
`Quantity Owned: ${cardInInventory.Quantity}`,
`Quantity To Sacrifice: ${quantity}`,
`Sacrifice Amount: ${cardValue}`,
];
@ -98,6 +105,7 @@ export default class Sacrifice extends ButtonEvent {
private async cancel(interaction: ButtonInteraction) {
const userId = interaction.customId.split(" ")[2];
const cardNumber = interaction.customId.split(" ")[3];
const quantity = Number(interaction.customId.split(" ")[4]) || 1;
if (userId != interaction.user.id) {
await interaction.reply("Only the user who created this sacrifice can cancel it.");
@ -106,11 +114,16 @@ export default class Sacrifice extends ButtonEvent {
const cardInInventory = await Inventory.FetchOneByCardNumberAndUserId(userId, cardNumber);
if (!cardInInventory) {
if (!cardInInventory || cardInInventory.Quantity == 0) {
await interaction.reply("Unable to find card in inventory.");
return;
}
if (cardInInventory.Quantity < quantity) {
await interaction.reply("You can only sacrifice what you own.");
return;
}
const cardData = CardDropHelperMetadata.GetCardByCardNumber(cardNumber);
if (!cardData) {
@ -118,7 +131,7 @@ export default class Sacrifice extends ButtonEvent {
return;
}
const cardValue = GetSacrificeAmount(cardData.card.type);
const cardValue = GetSacrificeAmount(cardData.card.type) * quantity;
const cardRarityString = CardRarityToString(cardData.card.type);
const description = [
@ -126,6 +139,7 @@ export default class Sacrifice extends ButtonEvent {
`Series: ${cardData.series.name}`,
`Rarity: ${cardRarityString}`,
`Quantity Owned: ${cardInInventory.Quantity}`,
`Quantity To Sacrifice: ${quantity}`,
`Sacrifice Amount: ${cardValue}`,
];