Command to allow the user to buy more effects (#424)
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# Description

- Create a command to generate an embed for the user to be able to buy more effects
- This embed will contain the details about the effect as well as 2 buttons; Confirm and Cancel
- The confirm button will call the button event to:
    - Remove the currency from the user
    - Give the user the effect to their inventory
- The cancel button will just disable the buttons, so the user can't accidentally use it if they don't want to.

#381

## Type of change

Please delete options that are not relevant.

- [x] New feature (non-breaking change which adds functionality)

# How Has This Been Tested?

- Have created unit tests and tested locally

# Checklist

- [ ] My code follows the style guidelines of this project
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have added tests that provde my fix is effective or that my feature works
- [ ] New and existing unit tests pass locally with my changes
- [ ] Any dependent changes have been merged and published in downstream modules

Reviewed-on: #424
Reviewed-by: VylpesTester <tester@vylpes.com>
Co-authored-by: Ethan Lane <ethan@vylpes.com>
Co-committed-by: Ethan Lane <ethan@vylpes.com>
This commit is contained in:
Ethan Lane 2025-03-26 18:30:16 +00:00 committed by Vylpes
parent c6b458199c
commit 5089ad6ab6
20 changed files with 942 additions and 97 deletions

View file

@ -1,10 +1,10 @@
import { ActionRowBuilder, ButtonBuilder, ButtonStyle, CommandInteraction, EmbedBuilder, SlashCommandBuilder } from "discord.js";
import { CommandInteraction, SlashCommandBuilder } from "discord.js";
import { Command } from "../type/command";
import EffectHelper from "../helpers/EffectHelper";
import { EffectDetails } from "../constants/EffectDetails";
import TimeLengthInput from "../helpers/TimeLengthInput";
import EmbedColours from "../constants/EmbedColours";
import { EffectChoices } from "../constants/EffectDetails";
import AppLogger from "../client/appLogger";
import List from "./effects/List";
import Use from "./effects/Use";
import Buy from "./effects/Buy";
export default class Effects extends Command {
constructor() {
@ -27,9 +27,19 @@ export default class Effects extends Command {
.setName("id")
.setDescription("The effect id to use")
.setRequired(true)
.setChoices([
{ name: "Unclaimed Chance Up", value: "unclaimed" },
])));
.setChoices(EffectChoices)))
.addSubcommand(x => x
.setName("buy")
.setDescription("Buy more effects")
.addStringOption(y => y
.setName("id")
.setDescription("The effect id to buy")
.setRequired(true)
.setChoices(EffectChoices))
.addNumberOption(y => y
.setName("quantity")
.setDescription("The amount to buy")
.setMinValue(1)));
}
public override async execute(interaction: CommandInteraction) {
@ -39,80 +49,16 @@ export default class Effects extends Command {
switch (subcommand) {
case "list":
await this.List(interaction);
await List(interaction);
break;
case "use":
await this.Use(interaction);
await Use(interaction);
break;
case "buy":
await Buy(interaction);
break;
default:
AppLogger.LogError("Commands/Effects", `Invalid subcommand: ${subcommand}`);
}
}
private async List(interaction: CommandInteraction) {
const pageOption = interaction.options.get("page");
const page = !isNaN(Number(pageOption?.value)) ? Number(pageOption?.value) : 1;
const result = await EffectHelper.GenerateEffectEmbed(interaction.user.id, page);
await interaction.reply({
embeds: [ result.embed ],
components: [ result.row ],
});
}
private async Use(interaction: CommandInteraction) {
const id = interaction.options.get("id", true).value!.toString();
const effectDetail = EffectDetails.get(id);
if (!effectDetail) {
AppLogger.LogWarn("Commands/Effects", `Unable to find effect details for ${id}`);
await interaction.reply("Unable to find effect!");
return;
}
const canUseEffect = await EffectHelper.CanUseEffect(interaction.user.id, id);
if (!canUseEffect) {
await interaction.reply("Unable to use effect! Please make sure you have it in your inventory and is not on cooldown");
return;
}
const timeLengthInput = TimeLengthInput.ConvertFromMilliseconds(effectDetail.duration);
const embed = new EmbedBuilder()
.setTitle("Effect Confirmation")
.setDescription("Would you like to use this effect?")
.setColor(EmbedColours.Ok)
.addFields([
{
name: "Effect",
value: effectDetail.friendlyName,
inline: true,
},
{
name: "Length",
value: timeLengthInput.GetLengthShort(),
inline: true,
},
]);
const row = new ActionRowBuilder<ButtonBuilder>()
.addComponents([
new ButtonBuilder()
.setLabel("Confirm")
.setCustomId(`effects use confirm ${effectDetail.id}`)
.setStyle(ButtonStyle.Primary),
new ButtonBuilder()
.setLabel("Cancel")
.setCustomId(`effects use cancel ${effectDetail.id}`)
.setStyle(ButtonStyle.Danger),
]);
await interaction.reply({
embeds: [ embed ],
components: [ row ],
});
}
}