Fixed some issues
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3 changed files with 3 additions and 193 deletions
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README.md
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README.md
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@ -4,7 +4,7 @@ Discord bot client based upon Discord.js
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## Installation
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Download the latest version from the [releases page](https://github.com/GetGravitySoft/vylbot-core/releases).
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Download the latest version from the [releases page](https://gitlab.vylpes.com/Vylpes/vylbot-core/-/releases).
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Copy the config template file and fill in the strings.
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@ -38,13 +38,7 @@ const client = new vylbot.client(config);
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client.start();
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```
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See the [docs](https://github.com/GetGravitySoft/vylbot-core/blob/main/docs/index.md) for more information on how to use vylbot-core
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## VylBot Essentials
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Want basic commands to add to your bot? Checkout [VylBot Essentials](https://github.com/GetGravitySoft/vylbot-essentials)!
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Latest release: `1.0.0` on `3rd November 2020`
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See the [docs](https://gitlab.vylpes.com/Vylpes/vylbot-core/-/wikis/home) for more information on how to use vylbot-core
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## Contributing
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docs/index.md
184
docs/index.md
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@ -1,184 +0,0 @@
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# VylBot Core Documentation
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Welcome to the VylBot Core documentation. In this file we will explain how to setup and use VylBot Core in your project.
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## Contents
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1. Initial Setup
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2. Configuring the client
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3. Creating a command
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4. Handling an event
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5. Configuring command configs
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## 1. Initial Setup
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To setup the package, download it from `npm`
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```bash
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cd <project-folder>
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npm install vylbot-core
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```
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Add to your .js file
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```js
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const vylbot = require('vylbot-core');
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const config = require('./config.json');
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const client = new vylbot.client(config);
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client.start();
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```
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## 2. Configuring the client
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When creating a new `vylbot.client` object you need to pass through some json configuration. This can be either from a .json file or directly written.
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> **Note:** We recommend using a .json file and adding it to your `.gitignore` file to prevent accidentally publishing your bot token.
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An example configuration:
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```json
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{
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"token": "<YOUR-BOT-TOKEN>",
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"prefix": "!",
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"commands": [
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"commands"
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],
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"events": [
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"events"
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],
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"cmdconfig": "cmdconfig.json"
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}
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```
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- Make sure the folders that you set for `commands` and `events` exist and are at your project's current working directory.
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- Make sure the file set in `cmdconfig` exists and contains json data for the commands (see below)
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## 3. Creating a command
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A basic command goes as follows:
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```js
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// commands/test.js
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const { command } = require('vylbot-core');
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class test extends command {
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constructor() {
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super("test");
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super.description = "Test description";
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super.category = "general";
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super.configs = "link";
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super.roles = "Moderator";
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super.roles = "Admin";
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super.users = "<ID-HERE>";
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}
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test(context) {
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context.message.channel.send("Hello there, " + context.config.link);
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}
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}
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module.exports = test;
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```
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1. You create a class and export it using `module.exports` and make it extend the vylbot's `command` class.
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2. In the `constructor()` you need to call `super(run)`, replacing `run` with a string of the name of the method which will run when the command runs.
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3. Call any of the `super` variables to give it some description, the current ones you can use are: `description`, `category`, `usage`
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4. If you want the command to only be allowed to run by people with a role, set the role name in `super.roles`
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> **Note:** You can set more than one role to be required by setting `super.roles` again.
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5. If you want the command to only be ran by specific users, set their ID in `super.users`
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> **Note:** You can set more than one user to be required by settubg `super.users` again.
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6. If you want the command to require a variable in the config, set the name in `super.configs`
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> **Note:** You can set more than one role to be required by setting `super.configs` again.
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7. Create a method using the name you set in `super(run)`, with the `context` as its parameter.
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The `context` parameter will be a JSON object of:
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```json
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{
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"command": "<Command Name>",
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"arguments": "<Command Arguments>",
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"client": "<Bot Client Object",
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"message": "Discord.js Message Object",
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"config": "The command's config (if any)"
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}
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```
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The command's config will be stored under the command's name, for example, if a command called `test` has set `super.configs = "link"`, it will be set in the config as `test.link`.
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## 4. Handling an event
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A basic event handling goes as follows:
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```js
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// events/message.js
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const { event } = require('vylbot-core');
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class message extends event {
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constructor() {
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super("message");
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}
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message(message) {
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console.log("Message received: " + message.content);
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}
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}
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module.exports = message;
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```
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1. You create a class and export it using `module.exports` and make it extend the vylbot's `event` class.
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2. In the `constructor()` you need to call `super(run)`, replacing `run` with a string of the name of the method which will run when the event gets triggered.
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3. Create a method using the name you set in `super(run)`, with the parameters being as per your event's paramaters in the discord.js documentation.
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> **Note:** The name of the event file will determine what event it will be triggered on. For example, if you want to have an event trigger everytime a message is sent, put into your event folder a file called `message.js` and follow the steps above.
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## 5. Configuring command configs
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The command config json (specified in the main config's `cmdconfig` variable) contiains all the configuration set for the commands.
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The syntax is as follows:
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```json
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{
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"Command": {
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"Variable": "Value"
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}
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}
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```
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- **Command:** The name of the command, such as `ban.js` command would be `ban`.
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- **Variable:** The variable name set in the command, this would be one for every `super.configs` in the command's constructor.
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- **Value:** The value for the command.
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An example would be:
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```js
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// ban.js
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class ban extends Command {
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constructor() {
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super("ban");
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super.configs = "modrole";
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// ...
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}
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// ...
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}
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```
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Would have in the command config file:
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```json
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{
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"ban": {
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"modrole": "Moderators"
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}
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}
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```
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{
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"name": "vylbot-core",
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"version": "1.0.4",
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"version": "20.0.0",
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"description": "A discord client based upon discord.js",
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"main": "./src/index",
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"scripts": {
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