commit
45cd269248
3 changed files with 68 additions and 16 deletions
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@ -1,22 +1,32 @@
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// Required Components
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const { Client } = require('discord.js');
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const { Client } = require('discord.js');
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const { existsSync } = require('fs');
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const { existsSync } = require('fs');
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const events = require('./events');
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const events = require('./events');
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const util = require('./util');
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const util = require('./util');
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// Client Class
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class client extends Client {
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class client extends Client {
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constructor(config) {
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constructor(config) {
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// Call Discord.JS Client
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super();
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super();
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// Set the client's configuration, initialise events, initialise utilities
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this.config = config;
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this.config = config;
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this.events = new events();
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this.events = new events();
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this.util = new util(this);
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this.util = new util(this);
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}
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}
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// Method to start the bot
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start() {
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start() {
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// Events to handle commands
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super.on("message", this.events.message);
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super.on("message", this.events.message);
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super.on("ready", this.events.ready);
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super.on("ready", this.events.ready);
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// Login to discord using Discord.JS
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super.login(this._config.token);
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super.login(this._config.token);
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// Load events
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this.util.loadEvents();
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this.util.loadEvents();
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}
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}
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@ -27,12 +37,16 @@ class client extends Client {
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set config(config) {
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set config(config) {
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// Validate the config
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// Validate the config
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// Only allow config to be set once and only as a JSON object
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if (this._config) throw "Config has already been set";
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if (this._config) throw "Config has already been set";
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if (typeof config != "object") throw "Config is not a JSON object";
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if (typeof config != "object") throw "Config is not a JSON object";
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// Make sure the token and prefix are strings
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if (typeof config.token != "string") throw "Token is not a string";
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if (typeof config.token != "string") throw "Token is not a string";
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if (typeof config.prefix != "string") throw "Prefix is not a string";
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if (typeof config.prefix != "string") throw "Prefix is not a string";
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// Make sure commands and events are arrays, each item inside will be validated later
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if (typeof config.commands != "object") throw "Commands is not a string";
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if (typeof config.commands != "object") throw "Commands is not a string";
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if (typeof config.events != "object") throw "Events is not a string";
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if (typeof config.events != "object") throw "Events is not a string";
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@ -1,18 +1,27 @@
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// Events Class
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class event {
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class event {
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// Emit when a message is sent
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// Used to check for commands
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message(message) {
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message(message) {
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// Make sure command is sent within a guild and not by a bot, otherwise return and ignore
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if (!message.guild) return;
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if (!message.guild) return;
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if (message.author.bot) return;
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if (message.author.bot) return;
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// Get the prefix from the config
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let prefix = this.config.prefix;
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let prefix = this.config.prefix;
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// If the message starts with the prefix, then treat it as a command
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if (message.content.substring(0, prefix.length).toLowerCase() == prefix.toLowerCase()) {
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if (message.content.substring(0, prefix.length).toLowerCase() == prefix.toLowerCase()) {
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// Get the arguments in the message, after the first space (after the command name)
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let args = message.content.substring(prefix.length).split(" ");
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let args = message.content.substring(prefix.length).split(" ");
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let name = args.shift();
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let name = args.shift();
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// Load the command from the util class
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this.util.loadCommand(name, args, message);
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this.util.loadCommand(name, args, message);
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}
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}
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}
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}
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// Emit when bot is logged in and ready to use
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ready() {
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ready() {
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console.log("Ready");
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console.log("Ready");
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}
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}
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@ -1,43 +1,62 @@
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// Required Components
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const { stat, readdirSync } = require('fs');
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const { stat, readdirSync } = require('fs');
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const { config } = require('process');
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const { config } = require('process');
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// Util Class
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class util {
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class util {
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constructor(client) {
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constructor(client) {
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// Set the client
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this._client = client;
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this._client = client;
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}
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}
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// Load a command and send the arguments with it
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loadCommand(name, args, message) {
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loadCommand(name, args, message) {
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// Loop through all folders set in config
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// c = command folder index
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for (let c = 0; c < this._client.config.commands.length; c++) {
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for (let c = 0; c < this._client.config.commands.length; c++) {
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// Get the current folder to check
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let folder = this._client.config.commands[c];
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let folder = this._client.config.commands[c];
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// See if the folder being checked has the command being sent
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stat(`${process.cwd()}/${folder}/${name}.js`, err => {
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stat(`${process.cwd()}/${folder}/${name}.js`, err => {
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// If no error, attempt to run the command
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if (err == null) {
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if (err == null) {
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// Require the command file, now that we know it exists and initialise it
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let commandFile = require(`${process.cwd()}/${folder}/${name}.js`);
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let commandFile = require(`${process.cwd()}/${folder}/${name}.js`);
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let command = new commandFile();
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let command = new commandFile();
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// Get the list of required configurations the command needs
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let requiredConfigs = command.requiredConfigs;
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let requiredConfigs = command.requiredConfigs;
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// Loop through all the required configs of the command
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for (let i = 0; i < requiredConfigs.length; i++) {
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for (let i = 0; i < requiredConfigs.length; i++) {
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// If the command doesn't have the configs in the config string, throw an error
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if (!this._client.config[name]) throw `${commandFile.name} requires ${requiredConfigs[i]} in it's configuration`;
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if (!this._client.config[name]) throw `${commandFile.name} requires ${requiredConfigs[i]} in it's configuration`;
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if (!this._client.config[name][requiredConfigs[i]]) throw `${commandFile.name} requires ${requiredConfigs[i]} in it's configuration`;
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if (!this._client.config[name][requiredConfigs[i]]) throw `${commandFile.name} requires ${requiredConfigs[i]} in it's configuration`;
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}
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}
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// Get the roles required for this command to run
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let requiredRoles = command.roles;
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let requiredRoles = command.roles;
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// Loop through all roles required
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for (let i = 0; i < requiredRoles.length; i++) {
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for (let i = 0; i < requiredRoles.length; i++) {
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// If the user doesn't have a required role, don't run the command and let the user know
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if (!message.member.roles.cache.find(role => role.name == requiredRoles[i])) {
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if (!message.member.roles.cache.find(role => role.name == requiredRoles[i])) {
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message.reply(`You require the \`${requiredRoles[i]}\` role to run this command`);
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message.reply(`You require the \`${requiredRoles[i]}\` role to run this command`);
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return;
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return;
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}
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}
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}
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}
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// Get the ids of the users that are only permitted to run this command
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let users = command.users;
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let users = command.users;
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// If the user isn't in the list, don't run the command
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if (!users.includes(message.member.id)) {
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if (!users.includes(message.member.id)) {
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message.reply(`You do not have permission to run this command`);
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message.reply(`You do not have permission to run this command`);
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return;
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return;
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}
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}
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// Run the command and pass the command context with it
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command[command.run]({
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command[command.run]({
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"command": name,
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"command": name,
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"arguments": args,
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"arguments": args,
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@ -52,18 +71,28 @@ class util {
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}
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}
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}
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}
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// Load the events
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loadEvents() {
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loadEvents() {
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// Loop through all the event folders
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for (let e = 0; e < this._client.config.events.length; e++) {
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for (let e = 0; e < this._client.config.events.length; e++) {
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// Get the current folder to check
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let folder = this._client.config.events[e];
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let folder = this._client.config.events[e];
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// Get the files inside of this folder
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let eventFiles = readdirSync(`${process.cwd()}/${folder}/`);
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let eventFiles = readdirSync(`${process.cwd()}/${folder}/`);
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// Loop through all the files in the folder
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for (let i = 0; i < eventFiles.length; i++) {
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for (let i = 0; i < eventFiles.length; i++) {
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// Get the event name, by taking the command file and removing the ".js" from the end
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let eventName = eventFiles[i].split('.')[0];
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let eventName = eventFiles[i].split('.')[0];
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// Get the file of the event
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let file = require(`${process.cwd()}/${folder}/${eventName}.js`);
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let file = require(`${process.cwd()}/${folder}/${eventName}.js`);
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// Initialise the event class
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let event = new file;
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let event = new file;
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// Set the client to emit to this event
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this._client.on(eventName, event[event.run]);
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this._client.on(eventName, event[event.run]);
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}
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}
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}
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}
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Reference in a new issue