Make command loader use the default class
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1b1933a9ce
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00a057792b
2 changed files with 6 additions and 6 deletions
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@ -20,7 +20,7 @@ export class Events {
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// Emit when a message is sent
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// Used to check for commands
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public onMessage(message: Message): IEventResponse {
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public async onMessage(message: Message): Promise<IEventResponse> {
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if (!message.guild) return {
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valid: false,
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message: "Message was not sent in a guild, ignoring.",
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@ -42,7 +42,7 @@ export class Events {
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message: "Command name was not found",
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};
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const res = this._util.loadCommand(name, args, message);
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const res = await this._util.loadCommand(name, args, message);
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if (!res.valid) {
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return {
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@ -16,7 +16,7 @@ export interface IUtilResponse extends IBaseResponse {
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// Util Class
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export class Util {
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public loadCommand(name: string, args: string[], message: Message): IUtilResponse {
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public async loadCommand(name: string, args: string[], message: Message): Promise<IUtilResponse> {
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if (!message.member) return {
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valid: false,
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message: "Member is not part of message",
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@ -37,9 +37,9 @@ export class Util {
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if (existsSync(`${process.cwd()}/${folder}/`)) {
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if (existsSync(`${process.cwd()}/${folder}/${name}.ts`)) {
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const commandFile = require(`${process.cwd()}/${folder}/${name}.ts`);
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const command = new commandFile[name]() as Command;
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const commandFile = require(`${process.cwd()}/${folder}/${name}.ts`).default;
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const command = new commandFile() as Command;
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const requiredRoles = command._roles;
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if (!command._category) command._category = "none";
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