128 lines
3.9 KiB
Markdown
128 lines
3.9 KiB
Markdown
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# VylBot Core Documentation
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Welcome to the VylBot Core documentation. In this file we will explain how to setup and use VylBot Core in your project.
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## Contents
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1. Initial Setup
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2. Configuring the client
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3. Creating a command
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4. Handling an event
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## 1. Initial Setup
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To setup the package, download it from `npm`
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```bash
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cd <project-folder>
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npm install vylbot-core
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```
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Add to your .js file
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```js
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const vylbot = require('vylbot-core');
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const config = require('config.json');
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const client = new vylbot.client(config);
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client.start();
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```
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## 2. Configuring the client
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When creating a new `vylbot.client` object you need to pass through some json configuration. This can be either from a .json file or directly written.
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> **Note:** We recommend using a .json file and adding it to your `.gitignore` file to prevent accidentally publishing your bot token.
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An example configuration:
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```json
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{
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"token": "<YOUR-BOT-TOKEN>",
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"prefix": "!",
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"commands": "commands",
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"events": "events"
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}
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```
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Make sure the folders that you set for `commands` and `events` exist and are at your project's current working directory.
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## 3. Creating a command
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A basic command goes as follows:
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```js
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// commands/test.js
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const { command } = require('vylbot-core');
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class test extends command {
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constructor() {
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super("test");
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super.description = "Test description";
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super.category = "general";
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super.requiredConfigs = "link";
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super.roles = "Moderator";
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super.roles = "Admin";
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}
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test(context) {
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context.message.channel.send("Hello there, " + context.config.link);
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}
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}
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module.exports = test;
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```
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1. You create a class and export it using `module.exports` and make it extend the vylbot's `command` class.
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2. In the `constructor()` you need to call `super(run)`, replacing `run` with a string of the name of the method which will run when the command runs.
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3. Call any of the `super` variables to give it some description, the current ones you can use are: `description`, `category`, `usage`
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4. If you want the command to only be allowed to run by people with a role, set the role name in `super.roles`
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> **Note:** You can set more than one role to be required by setting `super.roles` again.
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5. If you want the command to require a variable in the config, set the name in `super.requiredConfigs`
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> **Note:** You can set more than one role to be required by setting `super.requiredConfigs` again.
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6. Create a method using the name you set in `super(run)`, with the `context` as its parameter.
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The `context` parameter will be a JSON object of:
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```json
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{
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"command": "<Command Name>",
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"arguments": "<Command Arguments>",
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"client": "<Bot Client Object",
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"message": "Discord.js Message Object",
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"config": "The command's config (if any)"
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}
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```
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The command's config will be stored under the command's name, for example, if a command called `test` has set `super.requiredConfigs = "link"`, it will be set in the config as `test.link`.
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## 4. Handling an event
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A basic event handling goes as follows:
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```js
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// events/message.js
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const { event } = require('vylbot-core');
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class message extends event {
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constructor() {
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super("message");
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}
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message(message) {
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console.log("Message received: " + message.content);
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}
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}
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module.exports = message;
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```
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1. You create a class and export it using `module.exports` and make it extend the vylbot's `event` class.
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2. In the `constructor()` you need to call `super(run)`, replacing `run` with a string of the name of the method which will run when the event gets triggered.
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3. Create a method using the name you set in `super(run)`, with the parameters being as per your event's paramaters in the discord.js documentation.
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> **Note:** The name of the event file will determine what event it will be triggered on. For example, if you want to have an event trigger everytime a message is sent, put into your event folder a file called `message.js` and follow the steps above.
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