vylbot-app/src/commands/code.ts
Vylpes 6a00c49ef3
Feature/48 database (#114)
* Add database and default values

* Add ability to save a setting to the database

* Get commands and events to use database

* Setup and config command

* Update commands to check roles per server

* Different rules per server

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Different prefix per server

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add verification system

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Disabled commands per server

* Add devmode for default prefix

* Update embeds

* Fix broken tests
2022-03-29 18:19:54 +01:00

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2.9 KiB
TypeScript

import { CommandResponse } from "../constants/CommandResponse";
import { ICommandContext } from "../contracts/ICommandContext";
import ErrorEmbed from "../helpers/embeds/ErrorEmbed";
import PublicEmbed from "../helpers/embeds/PublicEmbed";
import SettingsHelper from "../helpers/SettingsHelper";
import StringTools from "../helpers/StringTools";
import { Command } from "../type/command";
export default class Code extends Command {
constructor() {
super();
super._category = "Moderation";
super._roles = [
"moderator"
];
}
public override async precheckAsync(context: ICommandContext): Promise<CommandResponse> {
if (!context.message.guild){
return CommandResponse.NotInServer;
}
const isEnabled = await SettingsHelper.GetSetting("verification.enabled", context.message.guild?.id);
if (!isEnabled) {
return CommandResponse.FeatureDisabled;
}
if (isEnabled.toLocaleLowerCase() != 'true') {
return CommandResponse.FeatureDisabled;
}
return CommandResponse.Ok;
}
public override async execute(context: ICommandContext) {
const action = context.args[0];
switch (action) {
case "randomise":
await this.Randomise(context);
break;
case "embed":
await this.SendEmbed(context);
break;
default:
await this.SendUsage(context);
}
}
private async SendUsage(context: ICommandContext) {
const description = [
"USAGE: <randomise|embed>",
"",
"randomise: Sets the server's entry code to a random code",
"embed: Sends an embed with the server's entry code"
].join("\n");
const embed = new PublicEmbed(context, "", description);
embed.SendToCurrentChannel();
}
private async Randomise(context: ICommandContext) {
if (!context.message.guild) {
return;
}
const randomCode = StringTools.RandomString(5);
await SettingsHelper.SetSetting("verification.code", context.message.guild.id, randomCode);
const embed = new PublicEmbed(context, "Code", `Entry code has been set to \`${randomCode}\``);
embed.SendToCurrentChannel();
}
private async SendEmbed(context: ICommandContext) {
if (!context.message.guild) {
return;
}
const code = await SettingsHelper.GetSetting("verification.code", context.message.guild.id);
if (!code || code == "") {
const errorEmbed = new ErrorEmbed(context, "There is no code for this server setup.");
errorEmbed.SendToCurrentChannel();
return;
}
const embed = new PublicEmbed(context, "Entry Code", code!);
embed.SendToCurrentChannel();
}
}