vylbot-app/src/commands/501231711271780357/lobby.ts
Vylpes 1b1a070cfd
Feature/66 add different commands per server (#122)
* Add ability for server exclusive commands

* Add MankBot server-exclusive commands

* Add lobby entity to database

* Add documentation
2022-04-09 14:11:06 +01:00

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1.9 KiB
TypeScript

import { TextChannel } from "discord.js";
import { ICommandContext } from "../../contracts/ICommandContext";
import { Command } from "../../type/command";
import { default as eLobby } from "../../entity/501231711271780357/Lobby";
export default class Lobby extends Command {
constructor() {
super();
super._category = "General";
}
public override async execute(context: ICommandContext) {
if (!context.message.guild) return;
const channel = context.message.channel as TextChannel;
const channelId = channel.id;
const lobby = await eLobby.FetchOneByChannelId(channelId);
if (!lobby) {
this.SendDisabled(context);
return;
}
const timeNow = Date.now();
const timeLength = lobby.Cooldown * 60 * 1000; // x minutes in ms
const timeAgo = timeNow - timeLength;
// If it was less than x minutes ago
if (lobby.LastUsed.getTime() > timeAgo) {
this.SendOnCooldown(context, timeLength, new Date(timeNow), lobby.LastUsed);
return;
}
await this.RequestLobby(context, lobby);
}
private async RequestLobby(context: ICommandContext, lobby: eLobby) {
lobby.MarkAsUsed();
await lobby.Save(eLobby, lobby);
context.message.channel.send(`${context.message.author} would like to organise a lobby of **${lobby.Name}**! <@&${lobby.RoleId}>`);
}
private SendOnCooldown(context: ICommandContext, timeLength: number, timeNow: Date, timeUsed: Date) {
const timeLeft = Math.ceil((timeLength - (timeNow.getTime() - timeUsed.getTime())) / 1000 / 60);
context.message.reply(`Requesting a lobby for this game is on cooldown! Please try again in **${timeLeft} minutes**.`);
}
private SendDisabled(context: ICommandContext) {
context.message.reply("This channel hasn't been setup for lobbies.");
}
}