94 lines
No EOL
2.9 KiB
TypeScript
94 lines
No EOL
2.9 KiB
TypeScript
import { CommandResponse } from "../constants/CommandResponse";
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import { ICommandContext } from "../contracts/ICommandContext";
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import ErrorEmbed from "../helpers/embeds/ErrorEmbed";
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import PublicEmbed from "../helpers/embeds/PublicEmbed";
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import SettingsHelper from "../helpers/SettingsHelper";
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import StringTools from "../helpers/StringTools";
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import { Command } from "../type/command";
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export default class Code extends Command {
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constructor() {
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super();
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super.Category = "Moderation";
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super.Roles = [
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"moderator"
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];
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}
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public override async precheckAsync(context: ICommandContext): Promise<CommandResponse> {
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if (!context.message.guild){
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return CommandResponse.NotInServer;
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}
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const isEnabled = await SettingsHelper.GetSetting("verification.enabled", context.message.guild?.id);
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if (!isEnabled) {
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return CommandResponse.FeatureDisabled;
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}
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if (isEnabled.toLocaleLowerCase() != 'true') {
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return CommandResponse.FeatureDisabled;
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}
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return CommandResponse.Ok;
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}
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public override async execute(context: ICommandContext) {
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const action = context.args[0];
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switch (action) {
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case "randomise":
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await this.Randomise(context);
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break;
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case "embed":
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await this.SendEmbed(context);
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break;
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default:
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await this.SendUsage(context);
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}
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}
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private async SendUsage(context: ICommandContext) {
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const description = [
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"USAGE: <randomise|embed>",
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"",
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"randomise: Sets the server's entry code to a random code",
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"embed: Sends an embed with the server's entry code"
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].join("\n");
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const embed = new PublicEmbed(context, "", description);
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await embed.SendToCurrentChannel();
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}
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private async Randomise(context: ICommandContext) {
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if (!context.message.guild) {
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return;
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}
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const randomCode = StringTools.RandomString(5);
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await SettingsHelper.SetSetting("verification.code", context.message.guild.id, randomCode);
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const embed = new PublicEmbed(context, "Code", `Entry code has been set to \`${randomCode}\``);
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await embed.SendToCurrentChannel();
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}
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private async SendEmbed(context: ICommandContext) {
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if (!context.message.guild) {
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return;
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}
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const code = await SettingsHelper.GetSetting("verification.code", context.message.guild.id);
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if (!code || code == "") {
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const errorEmbed = new ErrorEmbed(context, "There is no code for this server setup.");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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const embed = new PublicEmbed(context, "Entry Code", code!);
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await embed.SendToCurrentChannel();
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}
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} |