Feature/81 slash command support (#192)
* Update discord.js * Migrate to slash commands * Clean up imports * Update permissions * Fix guild-specific commands not showing up * Fix changes requested
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52 changed files with 1469 additions and 1850 deletions
58
src/commands/501231711271780357/Lobby/add.ts
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58
src/commands/501231711271780357/Lobby/add.ts
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import { CommandInteraction, PermissionsBitField, SlashCommandBuilder } from "discord.js";
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import { Command } from "../../../type/command";
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import { default as eLobby } from "../../../entity/501231711271780357/Lobby";
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export default class AddRole extends Command {
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constructor() {
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super();
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super.CommandBuilder = new SlashCommandBuilder()
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.setName('addlobby')
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.setDescription('Add lobby channel')
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.setDefaultMemberPermissions(PermissionsBitField.Flags.ModerateMembers)
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.addChannelOption(option =>
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option
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.setName('channel')
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.setDescription('The channel')
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.setRequired(true))
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.addRoleOption(option =>
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option
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.setName('role')
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.setDescription('The role to ping on request')
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.setRequired(true))
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.addNumberOption(option =>
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option
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.setName('cooldown')
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.setDescription('The cooldown in minutes')
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.setRequired(true))
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.addStringOption(option =>
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option
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.setName('name')
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.setDescription('The game name')
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.setRequired(true));
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}
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public override async execute(interaction: CommandInteraction) {
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const channel = interaction.options.get('channel');
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const role = interaction.options.get('role');
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const cooldown = interaction.options.get('cooldown');
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const gameName = interaction.options.get('name');
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if (!channel || !channel.channel || !role || !role.role || !cooldown || !cooldown.value || !gameName || !gameName.value) {
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await interaction.reply('Fields are required.');
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return;
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}
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const lobby = await eLobby.FetchOneByChannelId(channel.channel.id);
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if (lobby) {
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await interaction.reply('This channel has already been setup.');
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return;
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}
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const entity = new eLobby(channel.channel.id, role.role.id, cooldown.value as number, gameName.value as string);
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await entity.Save(eLobby, entity);
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await interaction.reply(`Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown.value} minutes \` and will ping \`${role.name}\` on use`);
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}
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}
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41
src/commands/501231711271780357/Lobby/lobby.ts
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41
src/commands/501231711271780357/Lobby/lobby.ts
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import { CommandInteraction, SlashCommandBuilder } from "discord.js";
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import { Command } from "../../../type/command";
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import { default as eLobby } from "../../../entity/501231711271780357/Lobby";
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export default class Lobby extends Command {
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constructor() {
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super();
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super.CommandBuilder = new SlashCommandBuilder()
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.setName('lobby')
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.setDescription('Attempt to organise a lobby');
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}
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public override async execute(interaction: CommandInteraction) {
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if (!interaction.channelId) return;
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const lobby = await eLobby.FetchOneByChannelId(interaction.channelId);
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if (!lobby) {
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await interaction.reply('This channel is disabled from using the lobby command.');
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return;
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}
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const timeNow = Date.now();
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const timeLength = lobby.Cooldown * 60 * 1000; // x minutes in ms
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const timeAgo = timeNow - timeLength;
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// If it was less than x minutes ago
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if (lobby.LastUsed.getTime() > timeAgo) {
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const timeLeft = Math.ceil((timeLength - (timeNow - lobby.LastUsed.getTime())) / 1000 / 60);
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await interaction.reply(`Requesting a lobby for this game is on cooldown! Please try again in **${timeLeft} minutes**.`);
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return;
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}
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lobby.MarkAsUsed();
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await lobby.Save(eLobby, lobby);
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await interaction.reply(`${interaction.user} would like to organise a lobby of **${lobby.Name}**! <@&${lobby.RoleId}>`);
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}
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}
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40
src/commands/501231711271780357/Lobby/remove.ts
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40
src/commands/501231711271780357/Lobby/remove.ts
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import { CommandInteraction, PermissionsBitField, SlashCommandBuilder } from "discord.js";
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import { Command } from "../../../type/command";
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import { default as eLobby } from "../../../entity/501231711271780357/Lobby";
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import BaseEntity from "../../../contracts/BaseEntity";
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export default class RemoveLobby extends Command {
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constructor() {
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super();
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super.CommandBuilder = new SlashCommandBuilder()
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.setName('removelobby')
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.setDescription('Remove a lobby channel')
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.setDefaultMemberPermissions(PermissionsBitField.Flags.ModerateMembers)
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.addChannelOption(option =>
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option
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.setName('channel')
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.setDescription('The channel')
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.setRequired(true));
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}
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public override async execute(interaction: CommandInteraction) {
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const channel = interaction.options.get('channel');
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if (!channel || !channel.channel) {
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await interaction.reply('Channel is required.');
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return;
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}
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const entity = await eLobby.FetchOneByChannelId(channel.channel.id);
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if (!entity) {
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await interaction.reply('Channel not found.');
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return;
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}
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await BaseEntity.Remove<eLobby>(eLobby, entity);
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await interaction.reply(`Removed <#${channel.channel.id}> from the list of lobby channels`);
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}
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}
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@ -1,5 +1,5 @@
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import { ICommandContext } from "../../contracts/ICommandContext";
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import PublicEmbed from "../../helpers/embeds/PublicEmbed";
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import { CommandInteraction, EmbedBuilder, PermissionsBitField, SlashCommandBuilder } from "discord.js";
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import EmbedColours from "../../constants/EmbedColours";
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import SettingsHelper from "../../helpers/SettingsHelper";
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import { Command } from "../../type/command";
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@ -7,19 +7,23 @@ export default class Entry extends Command {
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constructor() {
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super();
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super.Category = "Moderation";
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super.Roles = [
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"moderator"
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];
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super.CommandBuilder = new SlashCommandBuilder()
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.setName('entry')
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.setDescription('Sends the entry embed')
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.setDefaultMemberPermissions(PermissionsBitField.Flags.ModerateMembers);
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}
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public override async execute(context: ICommandContext) {
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if (!context.message.guild) return;
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public override async execute(interaction: CommandInteraction) {
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if (!interaction.guildId) return;
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if (!interaction.channel) return;
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const rulesChannelId = await SettingsHelper.GetSetting("channels.rules", context.message.guild.id) || "rules";
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const rulesChannelId = await SettingsHelper.GetSetting("channels.rules", interaction.guildId) || "rules";
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const embedInfo = new PublicEmbed(context, "", `Welcome to the server! Please make sure to read the rules in the <#${rulesChannelId}> channel and type the code found there in here to proceed to the main part of the server.`);
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const embed = new EmbedBuilder()
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.setColor(EmbedColours.Ok)
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.setTitle("Welcome")
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.setDescription(`Welcome to the server! Please make sure to read the rules in the <#${rulesChannelId}> channel and type the code found there in here to proceed to the main part of the server.`);
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await embedInfo.SendToCurrentChannel();
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await interaction.channel.send({ embeds: [ embed ]});
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}
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}
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@ -1,159 +0,0 @@
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import { TextChannel } from "discord.js";
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import { ICommandContext } from "../../contracts/ICommandContext";
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import { Command } from "../../type/command";
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import { default as eLobby } from "../../entity/501231711271780357/Lobby";
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import SettingsHelper from "../../helpers/SettingsHelper";
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import PublicEmbed from "../../helpers/embeds/PublicEmbed";
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import { readFileSync } from "fs";
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import ErrorEmbed from "../../helpers/embeds/ErrorEmbed";
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import BaseEntity from "../../contracts/BaseEntity";
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export default class Lobby extends Command {
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constructor() {
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super();
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super.Category = "General";
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}
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public override async execute(context: ICommandContext) {
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if (!context.message.guild) return;
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switch (context.args[0]) {
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case "config":
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await this.UseConfig(context);
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break;
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default:
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await this.UseDefault(context);
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}
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}
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// =======
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// Default
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// =======
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private async UseDefault(context: ICommandContext) {
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const channel = context.message.channel as TextChannel;
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const channelId = channel.id;
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const lobby = await eLobby.FetchOneByChannelId(channelId);
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if (!lobby) {
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this.SendDisabled(context);
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return;
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}
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const timeNow = Date.now();
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const timeLength = lobby.Cooldown * 60 * 1000; // x minutes in ms
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const timeAgo = timeNow - timeLength;
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// If it was less than x minutes ago
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if (lobby.LastUsed.getTime() > timeAgo) {
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this.SendOnCooldown(context, timeLength, new Date(timeNow), lobby.LastUsed);
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return;
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}
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await this.RequestLobby(context, lobby);
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}
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private async RequestLobby(context: ICommandContext, lobby: eLobby) {
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lobby.MarkAsUsed();
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await lobby.Save(eLobby, lobby);
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context.message.channel.send(`${context.message.author} would like to organise a lobby of **${lobby.Name}**! <@&${lobby.RoleId}>`);
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}
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private SendOnCooldown(context: ICommandContext, timeLength: number, timeNow: Date, timeUsed: Date) {
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const timeLeft = Math.ceil((timeLength - (timeNow.getTime() - timeUsed.getTime())) / 1000 / 60);
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context.message.reply(`Requesting a lobby for this game is on cooldown! Please try again in **${timeLeft} minutes**.`);
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}
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private SendDisabled(context: ICommandContext) {
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context.message.reply("This channel hasn't been setup for lobbies.");
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}
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// ======
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// Config
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// ======
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private async UseConfig(context: ICommandContext) {
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const moderatorRole = await SettingsHelper.GetSetting("role.moderator", context.message.guild!.id);
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if (!context.message.member?.roles.cache.find(x => x.name == moderatorRole)) {
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const errorEmbed = new ErrorEmbed(context, "Sorry, you must be a moderator to be able to configure this command");
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await errorEmbed.SendToCurrentChannel();
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return;
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}
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switch (context.args[1]) {
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case "add":
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await this.AddLobbyConfig(context);
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break;
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case "remove":
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await this.RemoveLobbyConfig(context);
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break;
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case "help":
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default:
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await this.SendConfigHelp(context);
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}
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}
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private async SendConfigHelp(context: ICommandContext) {
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const helpText = readFileSync(`${process.cwd()}/data/usage/lobby.txt`).toString();
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const embed = new PublicEmbed(context, "Configure Lobby Command", helpText);
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await embed.SendToCurrentChannel();
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}
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private async AddLobbyConfig(context: ICommandContext) {
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const channel = context.message.guild!.channels.cache.find(x => x.id == context.args[2]);
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const role = context.message.guild!.roles.cache.find(x => x.id == context.args[3]);
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const cooldown = Number(context.args[4]) || 30;
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const gameName = context.args.splice(5).join(" ");
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if (!channel) {
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const errorEmbed = new ErrorEmbed(context, "The channel id you provided is invalid or channel does not exist.");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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if (!role) {
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const errorEmbed = new ErrorEmbed(context, "The role id you provided is invalid or role does not exist.");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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const lobby = await eLobby.FetchOneByChannelId(channel.id);
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if (lobby) {
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const errorEmbed = new ErrorEmbed(context, "This channel has already been setup.");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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const entity = new eLobby(channel.id, role.id, cooldown, gameName);
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await entity.Save(eLobby, entity);
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const embed = new PublicEmbed(context, "", `Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown} minutes\` and will ping \`${role.name}\` on use`);
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await embed.SendToCurrentChannel();
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}
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private async RemoveLobbyConfig(context: ICommandContext) {
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const entity = await eLobby.FetchOneByChannelId(context.args[2]);
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if (!entity) {
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const errorEmbed = new ErrorEmbed(context, "The channel id you provided has not been setup as a lobby, unable to remove.");
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await errorEmbed.SendToCurrentChannel();
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return;
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}
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await BaseEntity.Remove<eLobby>(eLobby, entity);
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const embed = new PublicEmbed(context, "", `Removed <#${context.args[2]}> from the list of lobby channels`);
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await embed.SendToCurrentChannel();
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}
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}
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