Update lobby command to give proper errors if role or channel id cannot be found
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1 changed files with 19 additions and 12 deletions
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@ -111,8 +111,17 @@ export default class Lobby extends Command {
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const cooldown = Number(context.args[4]) || 30;
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const gameName = context.args.splice(5).join(" ");
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if (!channel || !role) {
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this.SendConfigHelp(context);
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if (!channel) {
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const errorEmbed = new ErrorEmbed(context, "The channel id you provided is invalid or channel does not exist.");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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if (!role) {
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const errorEmbed = new ErrorEmbed(context, "The role id you provided is invalid or role does not exist.");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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@ -133,20 +142,18 @@ export default class Lobby extends Command {
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}
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private async RemoveLobbyConfig(context: ICommandContext) {
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const channel = context.message.guild!.channels.cache.find(x => x.id == context.args[2]);
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const entity = await eLobby.FetchOneByChannelId(context.args[2]);
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if (!entity) {
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const errorEmbed = new ErrorEmbed(context, "The channel id you provided has not been setup as a lobby, unable to remove.");
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errorEmbed.SendToCurrentChannel();
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if (!channel) {
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this.SendConfigHelp(context);
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return;
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}
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await BaseEntity.Remove<eLobby>(eLobby, entity);
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const entity = await eLobby.FetchOneByChannelId(channel.id);
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if (entity) {
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await BaseEntity.Remove<eLobby>(eLobby, entity);
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}
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const embed = new PublicEmbed(context, "", `Removed \`${channel.name}\` from the list of lobby channels`);
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const embed = new PublicEmbed(context, "", `Removed <#${context.args[2]}> from the list of lobby channels`);
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embed.SendToCurrentChannel();
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}
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}
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