v3.0.2 (#159)
* Change lobby command to error upon making a duplicate lobby channel (#154) * Update lobby command to give proper errors if role or channel id cannot be found (#156) * Add bunny command back (#157) * 150 assignable roles should be its own table to prevent limitations on length (#158) * Add entity * Update role config command to use new entity * Update role command to use new entity * Remove legacy code from config command * Update .env template to current date
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31866b1c3b
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10 changed files with 188 additions and 52 deletions
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@ -111,8 +111,26 @@ export default class Lobby extends Command {
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const cooldown = Number(context.args[4]) || 30;
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const gameName = context.args.splice(5).join(" ");
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if (!channel || !role) {
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this.SendConfigHelp(context);
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if (!channel) {
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const errorEmbed = new ErrorEmbed(context, "The channel id you provided is invalid or channel does not exist.");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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if (!role) {
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const errorEmbed = new ErrorEmbed(context, "The role id you provided is invalid or role does not exist.");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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const lobby = await eLobby.FetchOneByChannelId(channel.id);
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if (lobby) {
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const errorEmbed = new ErrorEmbed(context, "This channel has already been setup.");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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@ -124,20 +142,18 @@ export default class Lobby extends Command {
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}
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private async RemoveLobbyConfig(context: ICommandContext) {
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const channel = context.message.guild!.channels.cache.find(x => x.id == context.args[2]);
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const entity = await eLobby.FetchOneByChannelId(context.args[2]);
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if (!entity) {
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const errorEmbed = new ErrorEmbed(context, "The channel id you provided has not been setup as a lobby, unable to remove.");
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errorEmbed.SendToCurrentChannel();
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if (!channel) {
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this.SendConfigHelp(context);
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return;
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}
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await BaseEntity.Remove<eLobby>(eLobby, entity);
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const entity = await eLobby.FetchOneByChannelId(channel.id);
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if (entity) {
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await BaseEntity.Remove<eLobby>(eLobby, entity);
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}
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const embed = new PublicEmbed(context, "", `Removed \`${channel.name}\` from the list of lobby channels`);
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const embed = new PublicEmbed(context, "", `Removed <#${context.args[2]}> from the list of lobby channels`);
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embed.SendToCurrentChannel();
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}
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}
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29
src/commands/bunny.ts
Normal file
29
src/commands/bunny.ts
Normal file
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@ -0,0 +1,29 @@
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import ErrorEmbed from "../helpers/embeds/ErrorEmbed";
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import PublicEmbed from "../helpers/embeds/PublicEmbed";
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import { Command } from "../type/command";
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import { ICommandContext } from "../contracts/ICommandContext";
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import randomBunny from "random-bunny";
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export default class Bunny extends Command {
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constructor() {
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super();
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super.Category = "Fun";
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}
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public override async execute(context: ICommandContext) {
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const result = await randomBunny('rabbits', 'hot');
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if (result.IsSuccess) {
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const embed = new PublicEmbed(context, result.Result!.Title, "")
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.setImage(result.Result!.Url)
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.setURL(`https://reddit.com${result.Result!.Permalink}`)
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.setFooter({ text: `r/Rabbits · ${result.Result!.Ups} upvotes` });
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embed.SendToCurrentChannel();
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} else {
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const errorEmbed = new ErrorEmbed(context, "There was an error using this command.");
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errorEmbed.SendToCurrentChannel();
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}
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}
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}
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@ -6,6 +6,9 @@ import { ICommandContext } from "../contracts/ICommandContext";
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import ICommandReturnContext from "../contracts/ICommandReturnContext";
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import SettingsHelper from "../helpers/SettingsHelper";
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import { readFileSync } from "fs";
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import { default as eRole } from "../entity/Role";
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import Server from "../entity/Server";
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export default class Role extends Command {
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constructor() {
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super();
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@ -30,27 +33,34 @@ export default class Role extends Command {
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// =======
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private async UseDefault(context: ICommandContext) {
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const roles = await SettingsHelper.GetSetting("role.assignable", context.message.guild!.id);
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if (!roles) {
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const errorEmbed = new ErrorEmbed(context, "Unable to find any assignable roles");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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const rolesArray = roles.split(",");
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if (context.args.length == 0) {
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await this.SendRolesList(context, rolesArray, context.message.guild!.id);
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await this.SendRolesList(context, context.message.guild!.id);
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} else {
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await this.ToggleRole(context, rolesArray);
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await this.ToggleRole(context);
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}
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}
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public async SendRolesList(context: ICommandContext, roles: String[], serverId: string): Promise<ICommandReturnContext> {
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public async GetRolesList(context: ICommandContext): Promise<string[]> {
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const rolesArray = await eRole.FetchAllByServerId(context.message.guild!.id);
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const stringArray: string[] = [];
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for (let i = 0; i < rolesArray.length; i++) {
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const serverRole = context.message.guild!.roles.cache.find(x => x.id == rolesArray[i].RoleId);
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if (serverRole) {
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stringArray.push(serverRole.name);
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}
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}
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return stringArray;
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}
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public async SendRolesList(context: ICommandContext, serverId: string): Promise<ICommandReturnContext> {
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const roles = await this.GetRolesList(context);
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const botPrefix = await SettingsHelper.GetServerPrefix(serverId);
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const description = `Do ${botPrefix}role <role> to get the role!\n${roles.join('\n')}`;
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const description = roles.length == 0 ? "*no roles*" : `Do ${botPrefix}role <role> to get the role!\n\n${roles.join('\n')}`;
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const embed = new PublicEmbed(context, "Roles", description);
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embed.SendToCurrentChannel();
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@ -61,7 +71,8 @@ export default class Role extends Command {
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};
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}
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public async ToggleRole(context: ICommandContext, roles: String[]): Promise<ICommandReturnContext> {
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public async ToggleRole(context: ICommandContext): Promise<ICommandReturnContext> {
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const roles = await this.GetRolesList(context);
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const requestedRole = context.args.join(" ");
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if (!roles.includes(requestedRole)) {
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@ -164,16 +175,33 @@ export default class Role extends Command {
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this.SendConfigHelp(context);
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return;
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}
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let setting = await SettingsHelper.GetSetting("role.assignable", context.message.guild!.id) || "";
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const settingArray = setting.split(",");
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const existingRole = await eRole.FetchOneByRoleId(role.id);
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settingArray.push(role.name);
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if (existingRole) {
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const errorEmbed = new ErrorEmbed(context, "This role has already been setup");
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errorEmbed.SendToCurrentChannel();
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setting = settingArray.join(",");
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return;
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}
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await SettingsHelper.SetSetting("role.assignable", context.message.guild!.id, setting);
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const server = await Server.FetchOneById(Server, context.message.guild!.id, [
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"Roles",
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]);
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if (!server) {
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const errorEmbed = new ErrorEmbed(context, "Server not setup, please request the server owner runs the setup command.");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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const roleSetting = new eRole(role.id);
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await roleSetting.Save(eRole, roleSetting);
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server.AddRoleToServer(roleSetting);
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await server.Save(Server, server);
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const embed = new PublicEmbed(context, "", `Added \`${role.name}\` as a new assignable role`);
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embed.SendToCurrentChannel();
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@ -187,21 +215,16 @@ export default class Role extends Command {
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return;
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}
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let setting = await SettingsHelper.GetSetting("role.assignable", context.message.guild!.id);
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const existingRole = await eRole.FetchOneByRoleId(role.id);
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if (!setting) return;
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if (!existingRole) {
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const errorEmbed = new ErrorEmbed(context, "Unable to find this role");
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errorEmbed.SendToCurrentChannel();
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const settingArray = setting.split(",");
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return;
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}
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const index = settingArray.findIndex(x => x == role.name);
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if (index == -1) return;
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settingArray.splice(index, 1);
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setting = settingArray.join(",");
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await SettingsHelper.SetSetting("role.assignable", context.message.guild!.id, setting);
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await eRole.Remove(eRole, existingRole);
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const embed = new PublicEmbed(context, "", `Removed \`${role.name}\` from the list of assignable roles`);
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embed.SendToCurrentChannel();
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