Create lobby command tests

This commit is contained in:
Ethan Lane 2024-03-27 11:31:32 +00:00
parent f770e3f4fc
commit 5e30962053

View file

@ -1,13 +1,112 @@
import { CommandInteraction, SlashCommandBuilder } from "discord.js";
import Command from "../../../../src/commands/501231711271780357/Lobby/lobby";
import Lobby from "../../../../src/database/entities/501231711271780357/Lobby";
describe('constructor', () => {
test.todo("EXPECT properties to be set");
test("EXPECT properties to be set", () => {
const lobby = new Command();
expect(lobby.CommandBuilder).toBeDefined();
const commandBuilder = lobby.CommandBuilder as SlashCommandBuilder;
expect(commandBuilder.name).toBe("lobby");
expect(commandBuilder.description).toBe("Attempt to organise a lobby");
});
});
describe("execute", () => {
test.todo("EXPECT lobby command to announce a lobby setup");
test("EXPECT lobby command to announce a lobby setup", async () => {
const interaction = {
user: "user",
channelId: "channelId",
reply: jest.fn(),
} as unknown as CommandInteraction;
test.todo("GIVEN interaction.channelId is null, EXPECT nothing to happen");
const markAsUsed = jest.fn();
const lobbySave = jest.fn();
test.todo("GIVEN channel is not setup in the database as a lobby, EXPECT error");
Lobby.FetchOneByChannelId = jest.fn().mockResolvedValue({
Cooldown: 5,
LastUsed: new Date(2 * 60 * 1000),
Name: "gameName",
RoleId: "roleId",
MarkAsUsed: markAsUsed,
Save: lobbySave,
});
test.todo("GIVEN lobby command was last used within the cooldown, EXPECT error");
Date.now = jest.fn().mockReturnValue(10 * 60 * 1000);
const lobby = new Command();
await lobby.execute(interaction);
expect(Lobby.FetchOneByChannelId).toHaveBeenCalledTimes(1);
expect(Lobby.FetchOneByChannelId).toHaveBeenCalledWith("channelId");
expect(Date.now).toHaveBeenCalledTimes(1);
expect(markAsUsed).toHaveBeenCalledTimes(1);
expect(lobbySave).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("user would like to organise a lobby of **gameName**! <@&roleId>");
});
test("GIVEN interaction.channelId is null, EXPECT nothing to happen", async () => {
const interaction = {
channelId: null,
reply: jest.fn(),
} as unknown as CommandInteraction;
const lobby = new Command();
await lobby.execute(interaction);
expect(interaction.reply).not.toHaveBeenCalled();
});
test("GIVEN channel is not setup in the database as a lobby, EXPECT error", async () => {
const interaction = {
channelId: "channelId",
reply: jest.fn(),
} as unknown as CommandInteraction;
Lobby.FetchOneByChannelId = jest.fn().mockResolvedValue(null);
const lobby = new Command();
await lobby.execute(interaction);
expect(Lobby.FetchOneByChannelId).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("This channel is disabled from using the lobby command.");
});
test("GIVEN lobby command was last used within the cooldown, EXPECT error", async () => {
const interaction = {
user: "user",
channelId: "channelId",
reply: jest.fn(),
} as unknown as CommandInteraction;
const markAsUsed = jest.fn();
const lobbySave = jest.fn();
Lobby.FetchOneByChannelId = jest.fn().mockResolvedValue({
Cooldown: 5,
LastUsed: new Date(2 * 60 * 1000),
Name: "gameName",
RoleId: "roleId",
MarkAsUsed: markAsUsed,
Save: lobbySave,
});
Date.now = jest.fn().mockReturnValue(5 * 60 * 1000);
const lobby = new Command();
await lobby.execute(interaction);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("Requesting a lobby for this game is on cooldown! Please try again in **2 minutes**.");
});
});