Create lobby command tests
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1 changed files with 104 additions and 5 deletions
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import { CommandInteraction, SlashCommandBuilder } from "discord.js";
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import Command from "../../../../src/commands/501231711271780357/Lobby/lobby";
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import Lobby from "../../../../src/database/entities/501231711271780357/Lobby";
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describe('constructor', () => {
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test.todo("EXPECT properties to be set");
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test("EXPECT properties to be set", () => {
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const lobby = new Command();
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expect(lobby.CommandBuilder).toBeDefined();
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const commandBuilder = lobby.CommandBuilder as SlashCommandBuilder;
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expect(commandBuilder.name).toBe("lobby");
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expect(commandBuilder.description).toBe("Attempt to organise a lobby");
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});
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});
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describe("execute", () => {
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test.todo("EXPECT lobby command to announce a lobby setup");
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test("EXPECT lobby command to announce a lobby setup", async () => {
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const interaction = {
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user: "user",
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channelId: "channelId",
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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test.todo("GIVEN interaction.channelId is null, EXPECT nothing to happen");
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const markAsUsed = jest.fn();
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const lobbySave = jest.fn();
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test.todo("GIVEN channel is not setup in the database as a lobby, EXPECT error");
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test.todo("GIVEN lobby command was last used within the cooldown, EXPECT error");
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Lobby.FetchOneByChannelId = jest.fn().mockResolvedValue({
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Cooldown: 5,
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LastUsed: new Date(2 * 60 * 1000),
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Name: "gameName",
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RoleId: "roleId",
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MarkAsUsed: markAsUsed,
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Save: lobbySave,
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});
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Date.now = jest.fn().mockReturnValue(10 * 60 * 1000);
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const lobby = new Command();
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await lobby.execute(interaction);
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expect(Lobby.FetchOneByChannelId).toHaveBeenCalledTimes(1);
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expect(Lobby.FetchOneByChannelId).toHaveBeenCalledWith("channelId");
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expect(Date.now).toHaveBeenCalledTimes(1);
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expect(markAsUsed).toHaveBeenCalledTimes(1);
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expect(lobbySave).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("user would like to organise a lobby of **gameName**! <@&roleId>");
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});
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test("GIVEN interaction.channelId is null, EXPECT nothing to happen", async () => {
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const interaction = {
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channelId: null,
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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const lobby = new Command();
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await lobby.execute(interaction);
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expect(interaction.reply).not.toHaveBeenCalled();
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});
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test("GIVEN channel is not setup in the database as a lobby, EXPECT error", async () => {
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const interaction = {
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channelId: "channelId",
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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Lobby.FetchOneByChannelId = jest.fn().mockResolvedValue(null);
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const lobby = new Command();
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await lobby.execute(interaction);
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expect(Lobby.FetchOneByChannelId).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("This channel is disabled from using the lobby command.");
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});
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test("GIVEN lobby command was last used within the cooldown, EXPECT error", async () => {
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const interaction = {
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user: "user",
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channelId: "channelId",
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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const markAsUsed = jest.fn();
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const lobbySave = jest.fn();
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Lobby.FetchOneByChannelId = jest.fn().mockResolvedValue({
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Cooldown: 5,
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LastUsed: new Date(2 * 60 * 1000),
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Name: "gameName",
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RoleId: "roleId",
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MarkAsUsed: markAsUsed,
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Save: lobbySave,
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});
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Date.now = jest.fn().mockReturnValue(5 * 60 * 1000);
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const lobby = new Command();
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await lobby.execute(interaction);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("Requesting a lobby for this game is on cooldown! Please try again in **2 minutes**.");
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});
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});
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