Add lobby entity to database
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5c00601e16
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3 changed files with 67 additions and 39 deletions
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@ -1,9 +1,7 @@
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import { TextChannel } from "discord.js";
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import { TextChannel } from "discord.js";
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import { SOURCE_MAPPING_PREFIX } from "ts-jest";
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import { ICommandContext } from "../../contracts/ICommandContext";
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import { ICommandContext } from "../../contracts/ICommandContext";
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import ErrorEmbed from "../../helpers/embeds/ErrorEmbed";
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import SettingsHelper from "../../helpers/SettingsHelper";
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import { Command } from "../../type/command";
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import { Command } from "../../type/command";
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import { default as eLobby } from "../../entity/501231711271780357/Lobby";
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export default class Lobby extends Command {
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export default class Lobby extends Command {
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constructor() {
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constructor() {
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@ -16,61 +14,42 @@ export default class Lobby extends Command {
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if (!context.message.guild) return;
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if (!context.message.guild) return;
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const channel = context.message.channel as TextChannel;
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const channel = context.message.channel as TextChannel;
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const channelName = channel.name;
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const channelId = channel.id;
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const channelId = channel.id;
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// TODO: Check if channel is enabled for this
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const lobby = await eLobby.FetchOneByChannelId(channelId);
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const timeUsed = await SettingsHelper.GetSetting(`commands.lobby.channel.${channelId}.time`, context.message.guild.id);
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if (!lobby) {
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this.SendDisabled(context);
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if (!timeUsed) {
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await this.RequestLobby(context, channelId, context.message.guild.id);
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return;
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return;
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}
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}
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const timeNow = Date.now();
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const timeNow = Date.now();
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const timeCooldown = await SettingsHelper.GetSetting('commands.lobby.cooldown', context.message.guild.id) || "30";
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const timeLength = lobby.Cooldown * 60 * 1000; // x minutes in ms
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const timeLength = parseInt(timeCooldown) * 60 * 1000; // x minutes in ms
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const timeAgo = timeNow - timeLength;
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const timeAgo = timeNow - timeLength;
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// If it was less than x minutes ago
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// If it was less than x minutes ago
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if (parseInt(timeUsed) > timeAgo) {
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if (lobby.LastUsed.getTime() > timeAgo) {
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this.SendOnCooldown(context, timeLength, timeNow, parseInt(timeUsed));
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this.SendOnCooldown(context, timeLength, new Date(timeNow), lobby.LastUsed);
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return;
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return;
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}
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}
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await this.RequestLobby(context, channelId, context.message.guild.id);
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await this.RequestLobby(context, lobby);
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}
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}
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private async RequestLobby(context: ICommandContext, channelId: string, serverId: string) {
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private async RequestLobby(context: ICommandContext, lobby: eLobby) {
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const roleId = await SettingsHelper.GetSetting(`commands.lobby.channel.${channelId}.role`, serverId);
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lobby.MarkAsUsed();
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await lobby.Save(eLobby, lobby);
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if (!roleId) {
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context.message.channel.send(`${context.message.author} would like to organise a lobby of **${lobby.Name}**! <@&${lobby.RoleId}>`);
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const errorEmbed = new ErrorEmbed(context, "Unable to find the channel's role");
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errorEmbed.setFooter(`commands.lobby.channel.${channelId}.role`);
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errorEmbed.SendToCurrentChannel();
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return;
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}
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const gameName = await SettingsHelper.GetSetting(`commands.lobby.channel.${channelId}.game`, serverId);
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if (!gameName) {
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const errorEmbed = new ErrorEmbed(context, "Unable to find the channel's game name");
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errorEmbed.setFooter(`commands.lobby.channel.${channelId}.game`);
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errorEmbed.SendToCurrentChannel();
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return;
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}
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await SettingsHelper.SetSetting(`commands.lobby.channel.${channelId}.time`, serverId, `${Date.now()}`);
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context.message.channel.send(`${context.message.author} would like to organise a lobby of **${gameName}**! <@&${roleId}>`);
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}
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}
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private SendOnCooldown(context: ICommandContext, timeLength: number, timeNow: number, timeUsed: number) {
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private SendOnCooldown(context: ICommandContext, timeLength: number, timeNow: Date, timeUsed: Date) {
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const timeLeft = Math.ceil((timeLength - (timeNow - timeUsed)) / 1000 / 60);
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const timeLeft = Math.ceil((timeLength - (timeNow.getTime() - timeUsed.getTime())) / 1000 / 60);
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context.message.reply(`Requesting a lobby for this game is on cooldown! Please try again in **${timeLeft} minutes**.`);
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context.message.reply(`Requesting a lobby for this game is on cooldown! Please try again in **${timeLeft} minutes**.`);
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}
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}
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private SendDisabled(context: ICommandContext) {
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context.message.reply("This channel hasn't been setup for lobbies.");
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}
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}
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}
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45
src/entity/501231711271780357/Lobby.ts
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45
src/entity/501231711271780357/Lobby.ts
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@ -0,0 +1,45 @@
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import { Column, Entity, getConnection } from "typeorm";
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import BaseEntity from "../../contracts/BaseEntity";
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@Entity()
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export default class Lobby extends BaseEntity {
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constructor(channelId: string, roleId: string, cooldown: number, name: string) {
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super();
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this.ChannelId = channelId;
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this.RoleId = roleId;
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this.Cooldown = cooldown;
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this.Name = name;
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this.LastUsed = new Date(0);
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}
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@Column()
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public ChannelId: string;
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@Column()
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public RoleId: string;
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@Column()
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public Cooldown: number;
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@Column()
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public LastUsed: Date;
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@Column()
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public Name: string;
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public MarkAsUsed() {
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this.LastUsed = new Date();
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}
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public static async FetchOneByChannelId(channelId: string, relations?: string[]): Promise<Lobby | undefined> {
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const connection = getConnection();
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const repository = connection.getRepository(Lobby);
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const single = await repository.findOne({ ChannelId: channelId }, { relations: relations || [] });
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return single;
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}
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}
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@ -48,6 +48,10 @@ export default class Registry {
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// Exclusive Commands: MankBot
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// Exclusive Commands: MankBot
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client.RegisterCommand("lobby", new Lobby(), "501231711271780357");
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client.RegisterCommand("lobby", new Lobby(), "501231711271780357");
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client.RegisterCommand("entry", new Entry(), "501231711271780357");
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client.RegisterCommand("entry", new Entry(), "501231711271780357");
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// Add Exclusive Commands to Test Server
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client.RegisterCommand("lobby", new Lobby(), "442730357897429002");
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client.RegisterCommand("entry", new Entry(), "442730357897429002");
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}
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}
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public static RegisterEvents(client: CoreClient) {
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public static RegisterEvents(client: CoreClient) {
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