Create add lobby tests
This commit is contained in:
parent
ca64ede1ad
commit
53a084b3b1
2 changed files with 339 additions and 12 deletions
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@ -53,6 +53,6 @@ export default class AddRole extends Command {
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const entity = new eLobby(channel.channel.id, role.role.id, cooldown.value as number, gameName.value as string);
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const entity = new eLobby(channel.channel.id, role.role.id, cooldown.value as number, gameName.value as string);
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await entity.Save(eLobby, entity);
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await entity.Save(eLobby, entity);
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await interaction.reply(`Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown.value} minutes \` and will ping \`${role.name}\` on use`);
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await interaction.reply(`Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown.value} minutes\` and will ping \`${role.name}\` on use`);
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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import { PermissionsBitField, SlashCommandBuilder, SlashCommandChannelOption, SlashCommandNumberOption, SlashCommandRoleOption, SlashCommandStringOption } from "discord.js";
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import { CommandInteraction, PermissionsBitField, SlashCommandBuilder, SlashCommandChannelOption, SlashCommandNumberOption, SlashCommandRoleOption, SlashCommandStringOption } from "discord.js";
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import Add from "../../../../src/commands/501231711271780357/Lobby/add";
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import Add from "../../../../src/commands/501231711271780357/Lobby/add";
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import Lobby from "../../../../src/database/entities/501231711271780357/Lobby";
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describe('constuctor', () => {
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describe('constuctor', () => {
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test("EXPECT properties to be set", () => {
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test("EXPECT properties to be set", () => {
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@ -42,23 +43,349 @@ describe('constuctor', () => {
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});
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});
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describe('execute', () => {
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describe('execute', () => {
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test.todo("EXPECT channel to be added to the lobby database table");
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test("EXPECT channel to be added to the lobby database table", async () => {
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const channel = {
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channel: {
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id: "channelId",
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},
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name: "channelName",
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};
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const role = {
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role: {},
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name: "roleName",
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};
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const cooldown = {
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value: "5",
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};
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const gameName = {
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value: "test",
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};
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test.todo("GIVEN channel is null, EXPECT error");
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const interaction = {
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options: {
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get: jest.fn()
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.mockReturnValueOnce(channel)
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.mockReturnValueOnce(role)
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.mockReturnValueOnce(cooldown)
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.mockReturnValueOnce(gameName),
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},
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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test.todo("GIVEN channel.channel is undefined, EXPECT error");
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Lobby.FetchOneByChannelId = jest.fn().mockReturnValue(null);
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Lobby.prototype.Save = jest.fn();
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test.todo("GIVEN role is null, EXPECT error");
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const add = new Add();
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await add.execute(interaction);
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test.todo("GIVEN role.role is undefined, EXPECT error");
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expect(interaction.options.get).toHaveBeenCalledTimes(4);
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expect(interaction.options.get).toHaveBeenCalledWith("channel");
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expect(interaction.options.get).toHaveBeenCalledWith("role");
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expect(interaction.options.get).toHaveBeenCalledWith("cooldown");
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expect(interaction.options.get).toHaveBeenCalledWith("name");
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test.todo("GIVEN cooldown is null, EXPECT error");
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expect(Lobby.FetchOneByChannelId).toHaveBeenCalledTimes(1);
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expect(Lobby.FetchOneByChannelId).toHaveBeenCalledWith("channelId");
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test.todo("GIVEN cooldown.value is undefined, EXPECT error");
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expect(Lobby.prototype.Save).toHaveBeenCalledTimes(1);
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test.todo("GIVEN gameName is null, EXPECT error");
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("Added `channelName` as a new lobby channel with a cooldown of `5 minutes` and will ping `roleName` on use");
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});
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test.todo("GIVEN gameName.value is undefined, EXPECT error");
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test("GIVEN channel is null, EXPECT error", async () => {
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const channel = null;
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const role = {
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role: {},
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name: "roleName",
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};
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const cooldown = {
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value: "5",
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};
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const gameName = {
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value: "test",
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};
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test.todo("GIVEN channel has already been set up in the database, EXPECT error");
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const interaction = {
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options: {
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get: jest.fn()
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.mockReturnValueOnce(channel)
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.mockReturnValueOnce(role)
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.mockReturnValueOnce(cooldown)
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.mockReturnValueOnce(gameName),
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},
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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const add = new Add();
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await add.execute(interaction);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
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});
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test("GIVEN channel.channel is undefined, EXPECT error", async () => {
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const channel = {
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channel: undefined,
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};
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const role = {
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role: {},
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name: "roleName",
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};
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const cooldown = {
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value: "5",
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};
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const gameName = {
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value: "test",
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};
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const interaction = {
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options: {
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get: jest.fn()
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.mockReturnValueOnce(channel)
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.mockReturnValueOnce(role)
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.mockReturnValueOnce(cooldown)
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.mockReturnValueOnce(gameName),
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},
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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const add = new Add();
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await add.execute(interaction);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
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});
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test("GIVEN role is null, EXPECT error", async () => {
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const channel = {
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channel: {},
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};
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const role = null;
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const cooldown = {
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value: "5",
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};
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const gameName = {
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value: "test",
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};
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const interaction = {
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options: {
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get: jest.fn()
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.mockReturnValueOnce(channel)
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.mockReturnValueOnce(role)
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.mockReturnValueOnce(cooldown)
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.mockReturnValueOnce(gameName),
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},
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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const add = new Add();
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await add.execute(interaction);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
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});
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test("GIVEN role.role is undefined, EXPECT error", async () => {
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const channel = {
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channel: {},
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};
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const role = {
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role: undefined
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};
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const cooldown = {
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value: "5",
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};
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const gameName = {
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value: "test",
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};
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const interaction = {
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options: {
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get: jest.fn()
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.mockReturnValueOnce(channel)
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.mockReturnValueOnce(role)
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.mockReturnValueOnce(cooldown)
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.mockReturnValueOnce(gameName),
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},
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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const add = new Add();
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await add.execute(interaction);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
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});
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test("GIVEN cooldown is null, EXPECT error", async () => {
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const channel = {
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channel: {},
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};
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const role = {
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role: {},
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name: "roleName",
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};
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const cooldown = null;
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const gameName = {
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value: "test",
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};
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const interaction = {
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options: {
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get: jest.fn()
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.mockReturnValueOnce(channel)
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.mockReturnValueOnce(role)
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.mockReturnValueOnce(cooldown)
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.mockReturnValueOnce(gameName),
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},
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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const add = new Add();
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await add.execute(interaction);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
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});
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test("GIVEN cooldown.value is undefined, EXPECT error", async () => {
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const channel = {
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channel: {},
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};
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const role = {
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role: {},
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name: "roleName",
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};
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const cooldown = {
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value: undefined,
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};
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const gameName = {
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value: "test",
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};
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const interaction = {
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options: {
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get: jest.fn()
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.mockReturnValueOnce(channel)
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.mockReturnValueOnce(role)
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.mockReturnValueOnce(cooldown)
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.mockReturnValueOnce(gameName),
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},
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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const add = new Add();
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await add.execute(interaction);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
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});
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test("GIVEN gameName is null, EXPECT error", async () => {
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const channel = {
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channel: {},
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};
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const role = {
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role: {},
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name: "roleName",
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};
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const cooldown = {
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value: "5",
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};
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const gameName = null;
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const interaction = {
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options: {
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get: jest.fn()
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.mockReturnValueOnce(channel)
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.mockReturnValueOnce(role)
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.mockReturnValueOnce(cooldown)
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.mockReturnValueOnce(gameName),
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},
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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const add = new Add();
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await add.execute(interaction);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
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});
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test("GIVEN gameName.value is undefined, EXPECT error", async () => {
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const channel = {
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channel: {},
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};
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const role = {
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role: {},
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name: "roleName",
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};
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const cooldown = {
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value: "5",
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};
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const gameName = {
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value: undefined,
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};
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const interaction = {
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options: {
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get: jest.fn()
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.mockReturnValueOnce(channel)
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.mockReturnValueOnce(role)
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.mockReturnValueOnce(cooldown)
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.mockReturnValueOnce(gameName),
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},
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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const add = new Add();
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await add.execute(interaction);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
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});
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test("GIVEN channel has already been set up in the database, EXPECT error", async () => {
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const channel = {
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channel: {
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id: "channelId",
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},
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name: "channelName",
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};
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const role = {
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role: {},
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name: "roleName",
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};
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const cooldown = {
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value: "5",
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};
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const gameName = {
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value: "test",
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};
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const interaction = {
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options: {
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get: jest.fn()
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.mockReturnValueOnce(channel)
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.mockReturnValueOnce(role)
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.mockReturnValueOnce(cooldown)
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.mockReturnValueOnce(gameName),
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},
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reply: jest.fn(),
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} as unknown as CommandInteraction;
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Lobby.FetchOneByChannelId = jest.fn().mockReturnValue({});
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Lobby.prototype.Save = jest.fn();
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const add = new Add();
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await add.execute(interaction);
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expect(interaction.reply).toHaveBeenCalledTimes(1);
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expect(interaction.reply).toHaveBeenCalledWith("This channel has already been setup.");
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expect(Lobby.FetchOneByChannelId).toHaveBeenCalledTimes(1);
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expect(Lobby.prototype.Save).not.toHaveBeenCalled();
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});
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});
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});
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