Create add lobby tests

This commit is contained in:
Ethan Lane 2024-03-27 10:40:42 +00:00
parent ca64ede1ad
commit 53a084b3b1
2 changed files with 339 additions and 12 deletions

View file

@ -53,6 +53,6 @@ export default class AddRole extends Command {
const entity = new eLobby(channel.channel.id, role.role.id, cooldown.value as number, gameName.value as string);
await entity.Save(eLobby, entity);
await interaction.reply(`Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown.value} minutes \` and will ping \`${role.name}\` on use`);
await interaction.reply(`Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown.value} minutes\` and will ping \`${role.name}\` on use`);
}
}