Create add lobby tests
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2 changed files with 339 additions and 12 deletions
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@ -53,6 +53,6 @@ export default class AddRole extends Command {
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const entity = new eLobby(channel.channel.id, role.role.id, cooldown.value as number, gameName.value as string);
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await entity.Save(eLobby, entity);
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await interaction.reply(`Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown.value} minutes \` and will ping \`${role.name}\` on use`);
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await interaction.reply(`Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown.value} minutes\` and will ping \`${role.name}\` on use`);
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}
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}
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