Create add lobby tests

This commit is contained in:
Ethan Lane 2024-03-27 10:40:42 +00:00
parent ca64ede1ad
commit 53a084b3b1
2 changed files with 339 additions and 12 deletions

View file

@ -53,6 +53,6 @@ export default class AddRole extends Command {
const entity = new eLobby(channel.channel.id, role.role.id, cooldown.value as number, gameName.value as string);
await entity.Save(eLobby, entity);
await interaction.reply(`Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown.value} minutes \` and will ping \`${role.name}\` on use`);
await interaction.reply(`Added \`${channel.name}\` as a new lobby channel with a cooldown of \`${cooldown.value} minutes\` and will ping \`${role.name}\` on use`);
}
}

View file

@ -1,5 +1,6 @@
import { PermissionsBitField, SlashCommandBuilder, SlashCommandChannelOption, SlashCommandNumberOption, SlashCommandRoleOption, SlashCommandStringOption } from "discord.js";
import { CommandInteraction, PermissionsBitField, SlashCommandBuilder, SlashCommandChannelOption, SlashCommandNumberOption, SlashCommandRoleOption, SlashCommandStringOption } from "discord.js";
import Add from "../../../../src/commands/501231711271780357/Lobby/add";
import Lobby from "../../../../src/database/entities/501231711271780357/Lobby";
describe('constuctor', () => {
test("EXPECT properties to be set", () => {
@ -42,23 +43,349 @@ describe('constuctor', () => {
});
describe('execute', () => {
test.todo("EXPECT channel to be added to the lobby database table");
test("EXPECT channel to be added to the lobby database table", async () => {
const channel = {
channel: {
id: "channelId",
},
name: "channelName",
};
const role = {
role: {},
name: "roleName",
};
const cooldown = {
value: "5",
};
const gameName = {
value: "test",
};
test.todo("GIVEN channel is null, EXPECT error");
const interaction = {
options: {
get: jest.fn()
.mockReturnValueOnce(channel)
.mockReturnValueOnce(role)
.mockReturnValueOnce(cooldown)
.mockReturnValueOnce(gameName),
},
reply: jest.fn(),
} as unknown as CommandInteraction;
test.todo("GIVEN channel.channel is undefined, EXPECT error");
Lobby.FetchOneByChannelId = jest.fn().mockReturnValue(null);
Lobby.prototype.Save = jest.fn();
test.todo("GIVEN role is null, EXPECT error");
const add = new Add();
await add.execute(interaction);
test.todo("GIVEN role.role is undefined, EXPECT error");
expect(interaction.options.get).toHaveBeenCalledTimes(4);
expect(interaction.options.get).toHaveBeenCalledWith("channel");
expect(interaction.options.get).toHaveBeenCalledWith("role");
expect(interaction.options.get).toHaveBeenCalledWith("cooldown");
expect(interaction.options.get).toHaveBeenCalledWith("name");
test.todo("GIVEN cooldown is null, EXPECT error");
expect(Lobby.FetchOneByChannelId).toHaveBeenCalledTimes(1);
expect(Lobby.FetchOneByChannelId).toHaveBeenCalledWith("channelId");
test.todo("GIVEN cooldown.value is undefined, EXPECT error");
expect(Lobby.prototype.Save).toHaveBeenCalledTimes(1);
test.todo("GIVEN gameName is null, EXPECT error");
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("Added `channelName` as a new lobby channel with a cooldown of `5 minutes` and will ping `roleName` on use");
});
test.todo("GIVEN gameName.value is undefined, EXPECT error");
test("GIVEN channel is null, EXPECT error", async () => {
const channel = null;
const role = {
role: {},
name: "roleName",
};
const cooldown = {
value: "5",
};
const gameName = {
value: "test",
};
test.todo("GIVEN channel has already been set up in the database, EXPECT error");
const interaction = {
options: {
get: jest.fn()
.mockReturnValueOnce(channel)
.mockReturnValueOnce(role)
.mockReturnValueOnce(cooldown)
.mockReturnValueOnce(gameName),
},
reply: jest.fn(),
} as unknown as CommandInteraction;
const add = new Add();
await add.execute(interaction);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
});
test("GIVEN channel.channel is undefined, EXPECT error", async () => {
const channel = {
channel: undefined,
};
const role = {
role: {},
name: "roleName",
};
const cooldown = {
value: "5",
};
const gameName = {
value: "test",
};
const interaction = {
options: {
get: jest.fn()
.mockReturnValueOnce(channel)
.mockReturnValueOnce(role)
.mockReturnValueOnce(cooldown)
.mockReturnValueOnce(gameName),
},
reply: jest.fn(),
} as unknown as CommandInteraction;
const add = new Add();
await add.execute(interaction);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
});
test("GIVEN role is null, EXPECT error", async () => {
const channel = {
channel: {},
};
const role = null;
const cooldown = {
value: "5",
};
const gameName = {
value: "test",
};
const interaction = {
options: {
get: jest.fn()
.mockReturnValueOnce(channel)
.mockReturnValueOnce(role)
.mockReturnValueOnce(cooldown)
.mockReturnValueOnce(gameName),
},
reply: jest.fn(),
} as unknown as CommandInteraction;
const add = new Add();
await add.execute(interaction);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
});
test("GIVEN role.role is undefined, EXPECT error", async () => {
const channel = {
channel: {},
};
const role = {
role: undefined
};
const cooldown = {
value: "5",
};
const gameName = {
value: "test",
};
const interaction = {
options: {
get: jest.fn()
.mockReturnValueOnce(channel)
.mockReturnValueOnce(role)
.mockReturnValueOnce(cooldown)
.mockReturnValueOnce(gameName),
},
reply: jest.fn(),
} as unknown as CommandInteraction;
const add = new Add();
await add.execute(interaction);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
});
test("GIVEN cooldown is null, EXPECT error", async () => {
const channel = {
channel: {},
};
const role = {
role: {},
name: "roleName",
};
const cooldown = null;
const gameName = {
value: "test",
};
const interaction = {
options: {
get: jest.fn()
.mockReturnValueOnce(channel)
.mockReturnValueOnce(role)
.mockReturnValueOnce(cooldown)
.mockReturnValueOnce(gameName),
},
reply: jest.fn(),
} as unknown as CommandInteraction;
const add = new Add();
await add.execute(interaction);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
});
test("GIVEN cooldown.value is undefined, EXPECT error", async () => {
const channel = {
channel: {},
};
const role = {
role: {},
name: "roleName",
};
const cooldown = {
value: undefined,
};
const gameName = {
value: "test",
};
const interaction = {
options: {
get: jest.fn()
.mockReturnValueOnce(channel)
.mockReturnValueOnce(role)
.mockReturnValueOnce(cooldown)
.mockReturnValueOnce(gameName),
},
reply: jest.fn(),
} as unknown as CommandInteraction;
const add = new Add();
await add.execute(interaction);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
});
test("GIVEN gameName is null, EXPECT error", async () => {
const channel = {
channel: {},
};
const role = {
role: {},
name: "roleName",
};
const cooldown = {
value: "5",
};
const gameName = null;
const interaction = {
options: {
get: jest.fn()
.mockReturnValueOnce(channel)
.mockReturnValueOnce(role)
.mockReturnValueOnce(cooldown)
.mockReturnValueOnce(gameName),
},
reply: jest.fn(),
} as unknown as CommandInteraction;
const add = new Add();
await add.execute(interaction);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
});
test("GIVEN gameName.value is undefined, EXPECT error", async () => {
const channel = {
channel: {},
};
const role = {
role: {},
name: "roleName",
};
const cooldown = {
value: "5",
};
const gameName = {
value: undefined,
};
const interaction = {
options: {
get: jest.fn()
.mockReturnValueOnce(channel)
.mockReturnValueOnce(role)
.mockReturnValueOnce(cooldown)
.mockReturnValueOnce(gameName),
},
reply: jest.fn(),
} as unknown as CommandInteraction;
const add = new Add();
await add.execute(interaction);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("Fields are required.");
});
test("GIVEN channel has already been set up in the database, EXPECT error", async () => {
const channel = {
channel: {
id: "channelId",
},
name: "channelName",
};
const role = {
role: {},
name: "roleName",
};
const cooldown = {
value: "5",
};
const gameName = {
value: "test",
};
const interaction = {
options: {
get: jest.fn()
.mockReturnValueOnce(channel)
.mockReturnValueOnce(role)
.mockReturnValueOnce(cooldown)
.mockReturnValueOnce(gameName),
},
reply: jest.fn(),
} as unknown as CommandInteraction;
Lobby.FetchOneByChannelId = jest.fn().mockReturnValue({});
Lobby.prototype.Save = jest.fn();
const add = new Add();
await add.execute(interaction);
expect(interaction.reply).toHaveBeenCalledTimes(1);
expect(interaction.reply).toHaveBeenCalledWith("This channel has already been setup.");
expect(Lobby.FetchOneByChannelId).toHaveBeenCalledTimes(1);
expect(Lobby.prototype.Save).not.toHaveBeenCalled();
});
});