Add setup command for lobby (#123)
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8
data/lobbyConfig.txt
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8
data/lobbyConfig.txt
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@ -0,0 +1,8 @@
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USAGE: config <add|remove> <Channel Name> <Role Name> [cooldown] [Game Name]
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===[ EXAMPLE ]===
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To add a channel:
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- config add game-name role-name 30 Game Name
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To remove a channel:
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- config remove game-name
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@ -2,6 +2,11 @@ import { TextChannel } from "discord.js";
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import { ICommandContext } from "../../contracts/ICommandContext";
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import { ICommandContext } from "../../contracts/ICommandContext";
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import { Command } from "../../type/command";
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import { Command } from "../../type/command";
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import { default as eLobby } from "../../entity/501231711271780357/Lobby";
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import { default as eLobby } from "../../entity/501231711271780357/Lobby";
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import SettingsHelper from "../../helpers/SettingsHelper";
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import PublicEmbed from "../../helpers/embeds/PublicEmbed";
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import { readFileSync } from "fs";
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import ErrorEmbed from "../../helpers/embeds/ErrorEmbed";
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import BaseEntity from "../../contracts/BaseEntity";
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export default class Lobby extends Command {
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export default class Lobby extends Command {
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constructor() {
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constructor() {
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@ -13,6 +18,20 @@ export default class Lobby extends Command {
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public override async execute(context: ICommandContext) {
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public override async execute(context: ICommandContext) {
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if (!context.message.guild) return;
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if (!context.message.guild) return;
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switch (context.args[0]) {
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case "config":
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await this.UseConfig(context);
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break;
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default:
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await this.UseDefault(context);
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}
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}
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// =======
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// Default
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// =======
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private async UseDefault(context: ICommandContext) {
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const channel = context.message.channel as TextChannel;
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const channel = context.message.channel as TextChannel;
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const channelId = channel.id;
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const channelId = channel.id;
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@ -52,4 +71,73 @@ export default class Lobby extends Command {
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private SendDisabled(context: ICommandContext) {
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private SendDisabled(context: ICommandContext) {
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context.message.reply("This channel hasn't been setup for lobbies.");
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context.message.reply("This channel hasn't been setup for lobbies.");
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}
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}
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// ======
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// Config
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// ======
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private async UseConfig(context: ICommandContext) {
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const moderatorRole = await SettingsHelper.GetSetting("role.moderator", context.message.guild!.id);
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if (!context.message.member?.roles.cache.find(x => x.name == moderatorRole)) {
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const errorEmbed = new ErrorEmbed(context, "Sorry, you must be a moderator to be able to configure this command");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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switch (context.args[1]) {
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case "add":
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await this.AddLobbyConfig(context);
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break;
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case "remove":
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await this.RemoveLobbyConfig(context);
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break;
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case "help":
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default:
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this.SendConfigHelp(context);
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}
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}
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private SendConfigHelp(context: ICommandContext) {
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const helpText = readFileSync(`${process.cwd()}/data/lobbyConfig.txt`).toString();
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const embed = new PublicEmbed(context, "Configure Lobby Command", helpText);
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embed.SendToCurrentChannel();
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}
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private async AddLobbyConfig(context: ICommandContext) {
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const channel = context.message.guild!.channels.cache.find(x => x.name == context.args[2]);
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const role = context.message.guild!.roles.cache.find(x => x.name == context.args[3]);
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const cooldown = context.args[4] || "30";
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const gameName = context.args.splice(5).join(" ");
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if (!channel || !role) {
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this.SendConfigHelp(context);
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return;
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}
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const entity = new eLobby(channel.id, role.id, Number.parseInt(cooldown), gameName);
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await entity.Save(eLobby, entity);
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const embed = new PublicEmbed(context, "", "Added new lobby channel");
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embed.SendToCurrentChannel();
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}
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private async RemoveLobbyConfig(context: ICommandContext) {
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const channel = context.message.guild!.channels.cache.find(x => x.name == context.args[2]);
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if (!channel) {
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this.SendConfigHelp(context);
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return;
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}
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const entity = await eLobby.FetchOneByChannelId(channel.id);
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if (entity) {
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await BaseEntity.Remove<eLobby>(eLobby, entity);
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}
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const embed = new PublicEmbed(context, "", "Removed lobby channel");
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embed.SendToCurrentChannel();
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}
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}
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}
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