Add setup command for lobby (#123)

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Vylpes 2022-04-10 13:29:57 +01:00 committed by GitHub
parent 1b1a070cfd
commit 2ca9a40458
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2 changed files with 96 additions and 0 deletions

8
data/lobbyConfig.txt Normal file
View file

@ -0,0 +1,8 @@
USAGE: config <add|remove> <Channel Name> <Role Name> [cooldown] [Game Name]
===[ EXAMPLE ]===
To add a channel:
- config add game-name role-name 30 Game Name
To remove a channel:
- config remove game-name

View file

@ -2,6 +2,11 @@ import { TextChannel } from "discord.js";
import { ICommandContext } from "../../contracts/ICommandContext";
import { Command } from "../../type/command";
import { default as eLobby } from "../../entity/501231711271780357/Lobby";
import SettingsHelper from "../../helpers/SettingsHelper";
import PublicEmbed from "../../helpers/embeds/PublicEmbed";
import { readFileSync } from "fs";
import ErrorEmbed from "../../helpers/embeds/ErrorEmbed";
import BaseEntity from "../../contracts/BaseEntity";
export default class Lobby extends Command {
constructor() {
@ -13,6 +18,20 @@ export default class Lobby extends Command {
public override async execute(context: ICommandContext) {
if (!context.message.guild) return;
switch (context.args[0]) {
case "config":
await this.UseConfig(context);
break;
default:
await this.UseDefault(context);
}
}
// =======
// Default
// =======
private async UseDefault(context: ICommandContext) {
const channel = context.message.channel as TextChannel;
const channelId = channel.id;
@ -52,4 +71,73 @@ export default class Lobby extends Command {
private SendDisabled(context: ICommandContext) {
context.message.reply("This channel hasn't been setup for lobbies.");
}
// ======
// Config
// ======
private async UseConfig(context: ICommandContext) {
const moderatorRole = await SettingsHelper.GetSetting("role.moderator", context.message.guild!.id);
if (!context.message.member?.roles.cache.find(x => x.name == moderatorRole)) {
const errorEmbed = new ErrorEmbed(context, "Sorry, you must be a moderator to be able to configure this command");
errorEmbed.SendToCurrentChannel();
return;
}
switch (context.args[1]) {
case "add":
await this.AddLobbyConfig(context);
break;
case "remove":
await this.RemoveLobbyConfig(context);
break;
case "help":
default:
this.SendConfigHelp(context);
}
}
private SendConfigHelp(context: ICommandContext) {
const helpText = readFileSync(`${process.cwd()}/data/lobbyConfig.txt`).toString();
const embed = new PublicEmbed(context, "Configure Lobby Command", helpText);
embed.SendToCurrentChannel();
}
private async AddLobbyConfig(context: ICommandContext) {
const channel = context.message.guild!.channels.cache.find(x => x.name == context.args[2]);
const role = context.message.guild!.roles.cache.find(x => x.name == context.args[3]);
const cooldown = context.args[4] || "30";
const gameName = context.args.splice(5).join(" ");
if (!channel || !role) {
this.SendConfigHelp(context);
return;
}
const entity = new eLobby(channel.id, role.id, Number.parseInt(cooldown), gameName);
await entity.Save(eLobby, entity);
const embed = new PublicEmbed(context, "", "Added new lobby channel");
embed.SendToCurrentChannel();
}
private async RemoveLobbyConfig(context: ICommandContext) {
const channel = context.message.guild!.channels.cache.find(x => x.name == context.args[2]);
if (!channel) {
this.SendConfigHelp(context);
return;
}
const entity = await eLobby.FetchOneByChannelId(channel.id);
if (entity) {
await BaseEntity.Remove<eLobby>(eLobby, entity);
}
const embed = new PublicEmbed(context, "", "Removed lobby channel");
embed.SendToCurrentChannel();
}
}