v3.0 (#145)
* Change rules.txt to rules.json (#31) * Migrate to yarn * Add role configs to config template * Install packges and setup typescript * Migrate entry point * Migrate about command * Migrate ban command * Migrate clear command * Migrate kick command * Migrate mute command * Migrate poll command * Migrate bunny command * Update required roles checker * Migrate role command * Migrate unmute command * Migrate warn command * Migrate eval command * Migrate help command * Migrate rules command * Migrate events to typescript * Update about command to use the PublicEmbed class * Update ErrorMessage to ChannelNotFound * Update messageDelete event to ignore bots * Feature/74 merge vylbot core (#80) * Merge VylBot-Core * Update commands to new system * Fix issue where events would not load * Feature/12 create tests (#102) * Fix tests * Update coverage * Remove unrequired mock files * Add about command test * Update about tests * Ban command tests * eval command tests * Start help command tests * Add help command tests * Add kick command tests * Mute command tests * Poll command tests * Add role command tests Signed-off-by: Ethan Lane <ethan@vylpes.com> * Add rules command tests * Add unmute command tests * Add warn command tests * Add MemberEvents tests * Add GuildMemberUpdate tests Signed-off-by: Ethan Lane <ethan@vylpes.com> * Add MessageEvents tests * Add StringTools test Signed-off-by: Ethan Lane <ethan@vylpes.com> * Add embed tests Signed-off-by: Ethan Lane <ethan@vylpes.com> * Add GitHub Actions Signed-off-by: Ethan Lane <ethan@vylpes.com> * Move to tslint Signed-off-by: Ethan Lane <ethan@vylpes.com> * Remove tslint Signed-off-by: Ethan Lane <ethan@vylpes.com> * Remove linting script Signed-off-by: Ethan Lane <ethan@vylpes.com> * Update rules with blog website and event spoilers rule" (#106) Signed-off-by: Ethan Lane <ethan@vylpes.com> * Containerise bot (#107) * Add moderator names to audit reason (#108) * Feature/48 database (#114) * Add database and default values * Add ability to save a setting to the database * Get commands and events to use database * Setup and config command * Update commands to check roles per server * Different rules per server Signed-off-by: Ethan Lane <ethan@vylpes.com> * Different prefix per server Signed-off-by: Ethan Lane <ethan@vylpes.com> * Add verification system Signed-off-by: Ethan Lane <ethan@vylpes.com> * Disabled commands per server * Add devmode for default prefix * Update embeds * Fix broken tests * Feature/66 add different commands per server (#122) * Add ability for server exclusive commands * Add MankBot server-exclusive commands * Add lobby entity to database * Add documentation * Add setup command for lobby (#123) * Update bot to discord.js v13 (#125) * Update bot to discord.js v13 * Remove debug code * 110 commandshelp about command errors which causes command to not run (#126) * Change onMessage to onMessageCreate * Fix help command * Add override for bot owner and server owner (#135) * Change help command so exclusive commands can only be seen for the server they're assigned to (#136) * Change parsing to not crash if invalid (#142) * 137 role command cannot read properties of undefined (#141) * Fix issue with bot crashing * Fix server prefix not showing * Add easy way to configure role command * Move help text to its own directory * Make role config command to use role id * Get lobby command to use IDs instead of names (#144) Co-authored-by: Vylpes <getgravitysoftware@gmail.com>
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118 changed files with 13966 additions and 4027 deletions
136
src/commands/config.ts
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136
src/commands/config.ts
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import { Guild } from "discord.js";
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import { readFileSync } from "fs";
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import { CommandResponse } from "../constants/CommandResponse";
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import DefaultValues from "../constants/DefaultValues";
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import { ICommandContext } from "../contracts/ICommandContext";
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import ICommandReturnContext from "../contracts/ICommandReturnContext";
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import Server from "../entity/Server";
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import Setting from "../entity/Setting";
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import ErrorEmbed from "../helpers/embeds/ErrorEmbed";
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import PublicEmbed from "../helpers/embeds/PublicEmbed";
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import { Command } from "../type/command";
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export default class Config extends Command {
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constructor() {
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super();
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super.Category = "Administration";
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super.Roles = [
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"administrator"
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]
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}
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public override async precheckAsync(context: ICommandContext): Promise<CommandResponse> {
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if (!context.message.guild) {
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return CommandResponse.ServerNotSetup;
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}
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const server = await Server.FetchOneById<Server>(Server, context.message.guild?.id, [
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"Settings",
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]);
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if (!server) {
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return CommandResponse.ServerNotSetup;
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}
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return CommandResponse.Ok;
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}
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public override async execute(context: ICommandContext) {
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if (!context.message.guild) {
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return;
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}
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const server = await Server.FetchOneById<Server>(Server, context.message.guild?.id, [
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"Settings",
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]);
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if (!server) {
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return;
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}
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const key = context.args[0];
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const action = context.args[1];
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const value = context.args.splice(2).join(" ");
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if (!key) {
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this.SendHelpText(context);
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} else if (!action) {
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this.GetValue(context, server, key);
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} else {
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switch(action) {
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case 'reset':
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this.ResetValue(context, server, key);
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break;
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case 'set':
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if (!value) {
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const errorEmbed = new ErrorEmbed(context, "Value is required when setting");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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this.SetValue(context, server, key, value);
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break;
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default:
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const errorEmbed = new ErrorEmbed(context, "Action must be either set or reset");
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errorEmbed.SendToCurrentChannel();
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return;
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}
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}
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}
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private async SendHelpText(context: ICommandContext) {
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const description = readFileSync(`${process.cwd()}/data/usage/config.txt`).toString();
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const embed = new PublicEmbed(context, "Config", description);
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embed.SendToCurrentChannel();
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}
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private async GetValue(context: ICommandContext, server: Server, key: string) {
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const setting = server.Settings.filter(x => x.Key == key)[0];
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if (setting) {
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const embed = new PublicEmbed(context, "", `${key}: ${setting.Value}`);
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embed.SendToCurrentChannel();
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} else {
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const embed = new PublicEmbed(context, "", `${key}: ${DefaultValues.GetValue(key)} <DEFAULT>`);
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embed.SendToCurrentChannel();
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}
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}
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private async ResetValue(context: ICommandContext, server: Server, key: string) {
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const setting = server.Settings.filter(x => x.Key == key)[0];
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if (!setting) {
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const embed = new PublicEmbed(context, "", "Setting has been reset");
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embed.SendToCurrentChannel();
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return;
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}
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await Setting.Remove(Setting, setting);
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const embed = new PublicEmbed(context, "", "Setting has been reset");
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embed.SendToCurrentChannel();
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}
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private async SetValue(context: ICommandContext, server: Server, key: string, value: string) {
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const setting = server.Settings.filter(x => x.Key == key)[0];
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if (setting) {
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setting.UpdateBasicDetails(key, value);
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await setting.Save(Setting, setting);
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} else {
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const newSetting = new Setting(key, value);
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await newSetting.Save(Setting, newSetting);
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server.AddSettingToServer(newSetting);
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await server.Save(Server, server);
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}
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const embed = new PublicEmbed(context, "", "Setting has been set");
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embed.SendToCurrentChannel();
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}
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}
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