* Change rules.txt to rules.json (#31)

* Migrate to yarn

* Add role configs to config template

* Install packges and setup typescript

* Migrate entry point

* Migrate about command

* Migrate ban command

* Migrate clear command

* Migrate kick command

* Migrate mute command

* Migrate poll command

* Migrate bunny command

* Update required roles checker

* Migrate role command

* Migrate unmute command

* Migrate warn command

* Migrate eval command

* Migrate help command

* Migrate rules command

* Migrate events to typescript

* Update about command to use the PublicEmbed class

* Update ErrorMessage to ChannelNotFound

* Update messageDelete event to ignore bots

* Feature/74 merge vylbot core (#80)

* Merge VylBot-Core

* Update commands to new system

* Fix issue where events would not load

* Feature/12 create tests (#102)

* Fix tests

* Update coverage

* Remove unrequired mock files

* Add about command test

* Update about tests

* Ban command tests

* eval command tests

* Start help command tests

* Add help command tests

* Add kick command tests

* Mute command tests

* Poll command tests

* Add role command tests

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add rules command tests

* Add unmute command tests

* Add warn command tests

* Add MemberEvents tests

* Add GuildMemberUpdate tests

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add MessageEvents tests

* Add StringTools test

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add embed tests

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add GitHub Actions

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Move to tslint

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Remove tslint

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Remove linting script

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Update rules with blog website and event spoilers rule" (#106)

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Containerise bot (#107)

* Add moderator names to audit reason (#108)

* Feature/48 database (#114)

* Add database and default values

* Add ability to save a setting to the database

* Get commands and events to use database

* Setup and config command

* Update commands to check roles per server

* Different rules per server

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Different prefix per server

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Add verification system

Signed-off-by: Ethan Lane <ethan@vylpes.com>

* Disabled commands per server

* Add devmode for default prefix

* Update embeds

* Fix broken tests

* Feature/66 add different commands per server (#122)

* Add ability for server exclusive commands

* Add MankBot server-exclusive commands

* Add lobby entity to database

* Add documentation

* Add setup command for lobby (#123)

* Update bot to discord.js v13 (#125)

* Update bot to discord.js v13

* Remove debug code

* 110 commandshelp about command errors which causes command to not run (#126)

* Change onMessage to onMessageCreate

* Fix help command

* Add override for bot owner and server owner (#135)

* Change help command so exclusive commands can only be seen for the server they're assigned to (#136)

* Change parsing to not crash if invalid (#142)

* 137 role command cannot read properties of undefined (#141)

* Fix issue with bot crashing

* Fix server prefix not showing

* Add easy way to configure role command

* Move help text to its own directory

* Make role config command to use role id

* Get lobby command to use IDs instead of names (#144)

Co-authored-by: Vylpes <getgravitysoftware@gmail.com>
This commit is contained in:
Vylpes 2022-04-24 14:46:37 +01:00 committed by GitHub
parent 1168898e57
commit 04a4a6204c
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118 changed files with 13966 additions and 4027 deletions

136
src/commands/config.ts Normal file
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import { Guild } from "discord.js";
import { readFileSync } from "fs";
import { CommandResponse } from "../constants/CommandResponse";
import DefaultValues from "../constants/DefaultValues";
import { ICommandContext } from "../contracts/ICommandContext";
import ICommandReturnContext from "../contracts/ICommandReturnContext";
import Server from "../entity/Server";
import Setting from "../entity/Setting";
import ErrorEmbed from "../helpers/embeds/ErrorEmbed";
import PublicEmbed from "../helpers/embeds/PublicEmbed";
import { Command } from "../type/command";
export default class Config extends Command {
constructor() {
super();
super.Category = "Administration";
super.Roles = [
"administrator"
]
}
public override async precheckAsync(context: ICommandContext): Promise<CommandResponse> {
if (!context.message.guild) {
return CommandResponse.ServerNotSetup;
}
const server = await Server.FetchOneById<Server>(Server, context.message.guild?.id, [
"Settings",
]);
if (!server) {
return CommandResponse.ServerNotSetup;
}
return CommandResponse.Ok;
}
public override async execute(context: ICommandContext) {
if (!context.message.guild) {
return;
}
const server = await Server.FetchOneById<Server>(Server, context.message.guild?.id, [
"Settings",
]);
if (!server) {
return;
}
const key = context.args[0];
const action = context.args[1];
const value = context.args.splice(2).join(" ");
if (!key) {
this.SendHelpText(context);
} else if (!action) {
this.GetValue(context, server, key);
} else {
switch(action) {
case 'reset':
this.ResetValue(context, server, key);
break;
case 'set':
if (!value) {
const errorEmbed = new ErrorEmbed(context, "Value is required when setting");
errorEmbed.SendToCurrentChannel();
return;
}
this.SetValue(context, server, key, value);
break;
default:
const errorEmbed = new ErrorEmbed(context, "Action must be either set or reset");
errorEmbed.SendToCurrentChannel();
return;
}
}
}
private async SendHelpText(context: ICommandContext) {
const description = readFileSync(`${process.cwd()}/data/usage/config.txt`).toString();
const embed = new PublicEmbed(context, "Config", description);
embed.SendToCurrentChannel();
}
private async GetValue(context: ICommandContext, server: Server, key: string) {
const setting = server.Settings.filter(x => x.Key == key)[0];
if (setting) {
const embed = new PublicEmbed(context, "", `${key}: ${setting.Value}`);
embed.SendToCurrentChannel();
} else {
const embed = new PublicEmbed(context, "", `${key}: ${DefaultValues.GetValue(key)} <DEFAULT>`);
embed.SendToCurrentChannel();
}
}
private async ResetValue(context: ICommandContext, server: Server, key: string) {
const setting = server.Settings.filter(x => x.Key == key)[0];
if (!setting) {
const embed = new PublicEmbed(context, "", "Setting has been reset");
embed.SendToCurrentChannel();
return;
}
await Setting.Remove(Setting, setting);
const embed = new PublicEmbed(context, "", "Setting has been reset");
embed.SendToCurrentChannel();
}
private async SetValue(context: ICommandContext, server: Server, key: string, value: string) {
const setting = server.Settings.filter(x => x.Key == key)[0];
if (setting) {
setting.UpdateBasicDetails(key, value);
await setting.Save(Setting, setting);
} else {
const newSetting = new Setting(key, value);
await newSetting.Save(Setting, newSetting);
server.AddSettingToServer(newSetting);
await server.Save(Server, server);
}
const embed = new PublicEmbed(context, "", "Setting has been set");
embed.SendToCurrentChannel();
}
}