All checks were successful
Test / build (push) Successful in 20s
- Fix the droprarity and dropnumber commands with the changes previously made regarding image urls - Add a `CatchError` function to the app logger to easily send caught errors to the error logs - Add choices to the droprarity command to make them easier to select #429 Reviewed-on: #431 Reviewed-by: VylpesTester <tester@vylpes.com> Co-authored-by: Ethan Lane <ethan@vylpes.com> Co-committed-by: Ethan Lane <ethan@vylpes.com>
101 lines
No EOL
2.1 KiB
TypeScript
101 lines
No EOL
2.1 KiB
TypeScript
import EmbedColours from "./EmbedColours";
|
|
|
|
export enum CardRarity {
|
|
Unknown,
|
|
Bronze,
|
|
Silver,
|
|
Gold,
|
|
Manga,
|
|
Legendary,
|
|
}
|
|
|
|
export const CardRarityChoices = [
|
|
{
|
|
name: "Bronze",
|
|
value: "bronze",
|
|
},
|
|
{
|
|
name: "Silver",
|
|
value: "silver",
|
|
},
|
|
{
|
|
name: "Gold",
|
|
value: "gold",
|
|
},
|
|
{
|
|
name: "Manga",
|
|
value: "manga",
|
|
},
|
|
{
|
|
name: "Legendary",
|
|
value: "legendary",
|
|
},
|
|
];
|
|
|
|
export function CardRarityToString(rarity: CardRarity): string {
|
|
switch (rarity) {
|
|
case CardRarity.Unknown:
|
|
return "Unknown";
|
|
case CardRarity.Bronze:
|
|
return "Bronze";
|
|
case CardRarity.Silver:
|
|
return "Silver";
|
|
case CardRarity.Gold:
|
|
return "Gold";
|
|
case CardRarity.Legendary:
|
|
return "Legendary";
|
|
case CardRarity.Manga:
|
|
return "Manga";
|
|
}
|
|
}
|
|
|
|
export function CardRarityToColour(rarity: CardRarity): number {
|
|
switch (rarity) {
|
|
case CardRarity.Unknown:
|
|
return EmbedColours.Grey;
|
|
case CardRarity.Bronze:
|
|
return EmbedColours.BronzeCard;
|
|
case CardRarity.Silver:
|
|
return EmbedColours.SilverCard;
|
|
case CardRarity.Gold:
|
|
return EmbedColours.GoldCard;
|
|
case CardRarity.Legendary:
|
|
return EmbedColours.LegendaryCard;
|
|
case CardRarity.Manga:
|
|
return EmbedColours.MangaCard;
|
|
}
|
|
}
|
|
|
|
export function CardRarityParse(rarity: string): CardRarity {
|
|
switch (rarity.toLowerCase()) {
|
|
case "bronze":
|
|
return CardRarity.Bronze;
|
|
case "silver":
|
|
return CardRarity.Silver;
|
|
case "gold":
|
|
return CardRarity.Gold;
|
|
case "legendary":
|
|
return CardRarity.Legendary;
|
|
case "manga":
|
|
return CardRarity.Manga;
|
|
default:
|
|
return CardRarity.Unknown;
|
|
}
|
|
}
|
|
|
|
export function GetSacrificeAmount(rarity: CardRarity): number {
|
|
switch (rarity) {
|
|
case CardRarity.Bronze:
|
|
return 5;
|
|
case CardRarity.Silver:
|
|
return 10;
|
|
case CardRarity.Gold:
|
|
return 30;
|
|
case CardRarity.Manga:
|
|
return 40;
|
|
case CardRarity.Legendary:
|
|
return 100;
|
|
default:
|
|
return 0;
|
|
}
|
|
} |