Update random code to select a card out of a pool of all series #54

Merged
Vylpes merged 1 commit from feature/45-random-all into develop 2023-10-06 21:08:08 +01:00

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@ -1,6 +1,5 @@
import { CardRarity } from "../constants/CardRarity"; import { CardRarity } from "../constants/CardRarity";
import Card from "../database/entities/card/Card"; import Card from "../database/entities/card/Card";
import Series from "../database/entities/card/Series";
export default class CardDropHelper { export default class CardDropHelper {
public static async GetRandomCard(): Promise<Card> { public static async GetRandomCard(): Promise<Card> {
@ -17,18 +16,7 @@ export default class CardDropHelper {
else if (randomRarity < goldChance) cardRarity = CardRarity.Gold; else if (randomRarity < goldChance) cardRarity = CardRarity.Gold;
else cardRarity = CardRarity.Legendary; else cardRarity = CardRarity.Legendary;
const allSeries = await Series.FetchAll(Series, [ "Cards", "Cards.Series" ]); const randomCard = await this.GetRandomCardByRarity(cardRarity);
const allSeriesWithCards = allSeries.filter(x => x.Cards.length > 0 && x.Cards.find(x => x.Rarity == cardRarity));
const randomSeriesIndex = Math.floor(Math.random() * allSeriesWithCards.length);
const randomSeries = allSeriesWithCards[randomSeriesIndex];
const allCards = randomSeries.Cards.filter(x => x.Rarity == cardRarity && x.Path && x.FileName);
const randomCardIndex = Math.floor(Math.random() * allCards.length);
const randomCard = allCards[randomCardIndex];
return randomCard; return randomCard;
} }