Update random code to select a card out of a pool of all series #54
1 changed files with 1 additions and 13 deletions
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@ -1,6 +1,5 @@
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import { CardRarity } from "../constants/CardRarity";
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import { CardRarity } from "../constants/CardRarity";
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import Card from "../database/entities/card/Card";
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import Card from "../database/entities/card/Card";
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import Series from "../database/entities/card/Series";
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export default class CardDropHelper {
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export default class CardDropHelper {
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public static async GetRandomCard(): Promise<Card> {
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public static async GetRandomCard(): Promise<Card> {
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@ -17,18 +16,7 @@ export default class CardDropHelper {
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else if (randomRarity < goldChance) cardRarity = CardRarity.Gold;
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else if (randomRarity < goldChance) cardRarity = CardRarity.Gold;
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else cardRarity = CardRarity.Legendary;
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else cardRarity = CardRarity.Legendary;
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const allSeries = await Series.FetchAll(Series, [ "Cards", "Cards.Series" ]);
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const randomCard = await this.GetRandomCardByRarity(cardRarity);
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const allSeriesWithCards = allSeries.filter(x => x.Cards.length > 0 && x.Cards.find(x => x.Rarity == cardRarity));
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const randomSeriesIndex = Math.floor(Math.random() * allSeriesWithCards.length);
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const randomSeries = allSeriesWithCards[randomSeriesIndex];
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const allCards = randomSeries.Cards.filter(x => x.Rarity == cardRarity && x.Path && x.FileName);
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const randomCardIndex = Math.floor(Math.random() * allCards.length);
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const randomCard = allCards[randomCardIndex];
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return randomCard;
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return randomCard;
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}
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}
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