Add ability to register commands and events to specific environments #50
1 changed files with 2 additions and 2 deletions
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@ -15,7 +15,7 @@ export class Util {
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for (let command of globalCommands) {
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for (let command of globalCommands) {
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if (!command.Command.CommandBuilder) continue;
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if (!command.Command.CommandBuilder) continue;
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if ((command.Environment & CoreClient.Environment) == CoreClient.Environment) {
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if (command.Environment &= CoreClient.Environment) {
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globalCommandData.push(command.Command.CommandBuilder);
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globalCommandData.push(command.Command.CommandBuilder);
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}
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}
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}
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}
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@ -43,7 +43,7 @@ export class Util {
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for (let command of guildCommands.filter(x => x.ServerId == guild)) {
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for (let command of guildCommands.filter(x => x.ServerId == guild)) {
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if (!command.Command.CommandBuilder) continue;
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if (!command.Command.CommandBuilder) continue;
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if ((command.Environment & CoreClient.Environment) == CoreClient.Environment) {
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if (command.Environment &= CoreClient.Environment) {
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VylpesTester
commented
Should we be using the same Should we be using the same `&=` as above? To keep it consistent.
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guildCommandData.push(command.Command.CommandBuilder);
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guildCommandData.push(command.Command.CommandBuilder);
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}
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}
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}
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}
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Should we be using the same
&=
as above? To keep it consistent.