Create ability to drop multiple cards in a row #376
2 changed files with 79 additions and 1 deletions
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@ -58,7 +58,7 @@ export default class Claim extends ButtonEvent {
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if (!inventory) {
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inventory = new Inventory(userId, cardNumber, 1);
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} else {
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inventory.SetQuantity(inventory.Quantity + 1);
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inventory.AddQuantity(1);
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}
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await inventory.Save(Inventory, inventory);
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78
src/buttonEvents/Multidrop.ts
Normal file
78
src/buttonEvents/Multidrop.ts
Normal file
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@ -0,0 +1,78 @@
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import { ButtonInteraction, EmbedBuilder } from "discord.js";
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import { ButtonEvent } from "../type/buttonEvent";
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import AppLogger from "../client/appLogger";
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import { CoreClient } from "../client/client";
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import CardDropHelperMetadata from "../helpers/CardDropHelperMetadata";
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import Inventory from "../database/entities/app/Inventory";
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import EmbedColours from "../constants/EmbedColours";
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import { readFileSync } from "fs";
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import path from "path";
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export default class Multidrop extends ButtonEvent {
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public override async execute(interaction: ButtonInteraction) {
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const action = interaction.customId.split(" ")[1];
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switch (action) {
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case "keep":
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await this.Keep(interaction);
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break;
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default:
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await interaction.reply("Invalid action");
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AppLogger.LogError("Button/Multidrop", `Invalid action, ${action}`);
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}
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}
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public async Keep(interaction: ButtonInteraction) {
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const cardNumber = interaction.customId.split(" ")[2];
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let cardsRemaining = Number(interaction.customId.split(" ")[3]) || 0;
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const userId = interaction.customId.split(" ")[4];
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if (interaction.user.id != userId) {
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await interaction.reply("You're not the user this drop was made for!");
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return;
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}
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const card = CardDropHelperMetadata.GetCardByCardNumber(cardNumber);
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if (!card) {
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await interaction.reply("Unable to find card.");
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AppLogger.LogWarn("Button/Multidrop/Keep", `Card not found, ${cardNumber}`);
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return;
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}
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if (cardsRemaining < 0) {
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await interaction.reply("Your multidrop has ran out! Please buy a new one!");
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return;
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}
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// Claim
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let inventory = await Inventory.FetchOneByCardNumberAndUserId(interaction.user.id, cardNumber);
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if (!inventory) {
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inventory = new Inventory(interaction.user.id, cardNumber, 1);
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} else {
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inventory.AddQuantity(1);
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}
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await inventory.Save(Inventory, inventory);
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// Pack has ran out
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if (cardsRemaining == 0) {
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const embed = new EmbedBuilder()
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.setDescription("Your multidrop has ran out! Please buy a new one!")
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.setColor(EmbedColours.Ok);
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await interaction.update({ embeds: [ embed ]});
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return;
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}
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// Drop next card
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cardsRemaining -= 1;
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await interaction.deferUpdate();
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try {
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const image = readFileSync(path.join(process.env.DATA_DIR!, "cards", ))
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}
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}
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}
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