Create ability to drop multiple cards in a row #376
2 changed files with 40 additions and 3 deletions
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@ -1,12 +1,13 @@
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import { ButtonInteraction, EmbedBuilder } from "discord.js";
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import { AttachmentBuilder, ButtonInteraction, EmbedBuilder } from "discord.js";
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import { ButtonEvent } from "../type/buttonEvent";
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import { ButtonEvent } from "../type/buttonEvent";
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import AppLogger from "../client/appLogger";
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import AppLogger from "../client/appLogger";
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import { CoreClient } from "../client/client";
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import CardDropHelperMetadata from "../helpers/CardDropHelperMetadata";
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import CardDropHelperMetadata from "../helpers/CardDropHelperMetadata";
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import Inventory from "../database/entities/app/Inventory";
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import Inventory from "../database/entities/app/Inventory";
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import EmbedColours from "../constants/EmbedColours";
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import EmbedColours from "../constants/EmbedColours";
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import { readFileSync } from "fs";
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import { readFileSync } from "fs";
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import path from "path";
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import path from "path";
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import ErrorMessages from "../constants/ErrorMessages";
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import User from "../database/entities/app/User";
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export default class Multidrop extends ButtonEvent {
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export default class Multidrop extends ButtonEvent {
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public override async execute(interaction: ButtonInteraction) {
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public override async execute(interaction: ButtonInteraction) {
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@ -45,6 +46,14 @@ export default class Multidrop extends ButtonEvent {
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return;
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return;
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}
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}
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const user = await User.FetchOneById(User, interaction.user.id);
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if (!user) {
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AppLogger.LogWarn("Button/Multidrop/Keep", ErrorMessages.UnableToFetchUser);
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await interaction.reply(ErrorMessages.UnableToFetchUser);
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return;
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}
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// Claim
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// Claim
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let inventory = await Inventory.FetchOneByCardNumberAndUserId(interaction.user.id, cardNumber);
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let inventory = await Inventory.FetchOneByCardNumberAndUserId(interaction.user.id, cardNumber);
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@ -67,12 +76,39 @@ export default class Multidrop extends ButtonEvent {
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}
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}
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// Drop next card
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// Drop next card
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const randomCard = CardDropHelperMetadata.GetRandomCard();
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cardsRemaining -= 1;
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cardsRemaining -= 1;
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if (!randomCard) {
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AppLogger.LogWarn("Button/Multidrop/Keep", ErrorMessages.UnableToFetchCard);
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await interaction.reply(ErrorMessages.UnableToFetchCard);
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return;
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}
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await interaction.deferUpdate();
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await interaction.deferUpdate();
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try {
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try {
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const image = readFileSync(path.join(process.env.DATA_DIR!, "cards", ))
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const image = readFileSync(path.join(process.env.DATA_DIR!, "cards", ));
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const imageFileName = randomCard.card.path.split("/").pop()!;
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const attachment = new AttachmentBuilder(image, { name: imageFileName });
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const inventory = await Inventory.FetchOneByCardNumberAndUserId(interaction.user.id, randomCard.card.id);
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const quantityClaimed = inventory ? inventory.Quantity : 0;
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const embed = CardDropHelperMetadata.GenerateMultidropEmbed(randomCard, quantityClaimed, imageFileName, cardsRemaining, undefined, user.Currency);
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const row = CardDropHelperMetadata.GenerateMultidropButtons(randomCard, cardsRemaining, interaction.user.id, cardsRemaining < 0);
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await interaction.update({
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embeds: [ embed ],
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files: [ attachment ],
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components: [ row ],
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});
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} catch (e) {
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AppLogger.LogError("Button/Multidrop/Keep", `Error sending next drop for card ${randomCard.card.id}: ${e}`);
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await interaction.reply(`Unable to send next drop. Please try again, and report this if it keeps happening. (${randomCard.card.id})`);
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}
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}
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}
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}
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}
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}
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@ -2,6 +2,7 @@ export default class ErrorMessages {
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public static readonly BotSyncing = "Bot is currently syncing, please wait until its done.";
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public static readonly BotSyncing = "Bot is currently syncing, please wait until its done.";
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public static readonly SafeMode = "Safe Mode has been activated, please resync to continue.";
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public static readonly SafeMode = "Safe Mode has been activated, please resync to continue.";
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public static readonly UnableToFetchCard = "Unable to fetch card, please try again.";
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public static readonly UnableToFetchCard = "Unable to fetch card, please try again.";
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public static readonly UnableToFetchUser = "Unable to fetch user, please try again.";
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public static readonly NotEnoughCurrency = (need: number, have: number) => `Not enough currency! You need ${need} currency, you have ${have}!`;
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public static readonly NotEnoughCurrency = (need: number, have: number) => `Not enough currency! You need ${need} currency, you have ${have}!`;
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}
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}
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