Update the give currency timer to give 10 coins every 20 minutes #236
3 changed files with 5 additions and 3 deletions
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@ -79,7 +79,7 @@ export class CoreClient extends Client {
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.then(() => {
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AppLogger.LogInfo("Client", "App Data Source Initialised");
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const timerId = this._timerHelper.AddTimer("*/30 * * * * *", "Europe/London", GiveCurrency, false);
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const timerId = this._timerHelper.AddTimer("*/20 * * * *", "Europe/London", GiveCurrency, false);
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this._timerHelper.StartTimer(timerId);
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})
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.catch(err => {
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@ -1,5 +1,6 @@
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export default class CardConstants {
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public static readonly ClaimCost = 10;
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public static readonly TimerGiveAmount = 10;
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public static readonly DailyCurrency = 100;
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public static readonly StartingCurrency = 300;
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}
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@ -1,4 +1,5 @@
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import AppLogger from "../client/appLogger";
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import CardConstants from "../constants/CardConstants";
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import User from "../database/entities/app/User";
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export default async function GiveCurrency() {
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@ -7,10 +8,10 @@ export default async function GiveCurrency() {
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const users = await User.FetchAll(User);
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for (const user of users) {
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user.AddCurrency(5);
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user.AddCurrency(CardConstants.TimerGiveAmount);
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}
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User.SaveAll(User, users);
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AppLogger.LogInfo("Timers/GiveCurrency", `Successfully gave +5 currency to ${users.length} users`);
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AppLogger.LogInfo("Timers/GiveCurrency", `Successfully gave +${CardConstants.TimerGiveAmount} currency to ${users.length} users`);
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}
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