Update the give currency timer to give 10 coins every 20 minutes #236

Merged
Vylpes merged 3 commits from feature/226-timer-fix into develop 2024-06-01 14:42:51 +01:00
3 changed files with 7 additions and 3 deletions
Showing only changes of commit 981acefcf6 - Show all commits

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@ -79,7 +79,7 @@ export class CoreClient extends Client {
.then(() => {
AppLogger.LogInfo("Client", "App Data Source Initialised");
const timerId = this._timerHelper.AddTimer("*/30 * * * *", "Europe/London", GiveCurrency, false);
const timerId = this._timerHelper.AddTimer("*/20 * * * *", "Europe/London", GiveCurrency, false);
this._timerHelper.StartTimer(timerId);
})
.catch(err => {

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@ -0,0 +1,3 @@
export default class CardConstants {
public static readonly TimerGiveAmount = 10;
}

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@ -1,4 +1,5 @@
import AppLogger from "../client/appLogger";
import CardConstants from "../constants/CardConstants";
import User from "../database/entities/app/User";
export default async function GiveCurrency() {
@ -7,10 +8,10 @@ export default async function GiveCurrency() {
const users = await User.FetchAll(User);
for (const user of users) {
user.AddCurrency(5);
user.AddCurrency(CardConstants.TimerGiveAmount);
}
User.SaveAll(User, users);
AppLogger.LogInfo("Timers/GiveCurrency", `Successfully gave +5 currency to ${users.length} users`);
AppLogger.LogInfo("Timers/GiveCurrency", `Successfully gave +${CardConstants.TimerGiveAmount} currency to ${users.length} users`);
}