hotfix/0.1.1 #23
5 changed files with 19 additions and 15 deletions
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@ -65,7 +65,7 @@ export default class CardSetupFunction {
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const cardId = filePart[0];
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const cardId = filePart[0];
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const cardName = filePart[0];
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const cardName = filePart[0];
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const card = new Card(cardId, cardName, CardRarity.Bronze, path.join(path.join(process.cwd(), 'cards', series.Path, 'BRONZE', file)), series);
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const card = new Card(cardId, cardName, CardRarity.Bronze, path.join(path.join(process.cwd(), 'cards', series.Path, 'BRONZE', file)), file, series);
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cardsToSave.push(card);
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cardsToSave.push(card);
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}
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}
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@ -76,7 +76,7 @@ export default class CardSetupFunction {
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const cardId = filePart[0];
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const cardId = filePart[0];
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const cardName = filePart[0];
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const cardName = filePart[0];
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const card = new Card(cardId, cardName, CardRarity.Gold, path.join(path.join(process.cwd(), 'cards', series.Path, 'GOLD', file)), series);
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const card = new Card(cardId, cardName, CardRarity.Gold, path.join(path.join(process.cwd(), 'cards', series.Path, 'GOLD', file)), file, series);
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cardsToSave.push(card);
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cardsToSave.push(card);
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}
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}
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@ -87,7 +87,7 @@ export default class CardSetupFunction {
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const cardId = filePart[0];
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const cardId = filePart[0];
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const cardName = filePart[0];
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const cardName = filePart[0];
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const card = new Card(cardId, cardName, CardRarity.Legendary, path.join(path.join(process.cwd(), 'cards', series.Path, 'LEGENDARY', file)), series);
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const card = new Card(cardId, cardName, CardRarity.Legendary, path.join(path.join(process.cwd(), 'cards', series.Path, 'LEGENDARY', file)), file, series);
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cardsToSave.push(card);
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cardsToSave.push(card);
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}
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}
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@ -98,7 +98,7 @@ export default class CardSetupFunction {
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const cardId = filePart[0];
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const cardId = filePart[0];
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const cardName = filePart[0];
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const cardName = filePart[0];
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const card = new Card(cardId, cardName, CardRarity.Silver, path.join(path.join(process.cwd(), 'cards', series.Path, 'SILVER', file)), series);
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const card = new Card(cardId, cardName, CardRarity.Silver, path.join(path.join(process.cwd(), 'cards', series.Path, 'SILVER', file)), file, series);
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cardsToSave.push(card);
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cardsToSave.push(card);
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}
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}
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@ -14,14 +14,14 @@ export default class Reroll extends ButtonEvent {
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const image = readFileSync(randomCard.Path);
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const image = readFileSync(randomCard.Path);
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const attachment = new AttachmentBuilder(image, { name: `${randomCard.Id}.png` });
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const attachment = new AttachmentBuilder(image, { name: randomCard.FileName });
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const embed = new EmbedBuilder()
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const embed = new EmbedBuilder()
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.setTitle(randomCard.Name)
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.setTitle(randomCard.Name)
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.setDescription(randomCard.Series.Name)
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.setDescription(randomCard.Series.Name)
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.setFooter({ text: CardRarityToString(randomCard.Rarity) })
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.setFooter({ text: CardRarityToString(randomCard.Rarity) })
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.setColor(CardRarityToColour(randomCard.Rarity))
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.setColor(CardRarityToColour(randomCard.Rarity))
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.setImage(`attachment://${randomCard.Id}.png`);
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.setImage(`attachment://${randomCard.FileName}`);
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const row = new ActionRowBuilder<ButtonBuilder>();
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const row = new ActionRowBuilder<ButtonBuilder>();
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@ -20,14 +20,16 @@ export default class Drop extends Command {
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const image = readFileSync(randomCard.Path);
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const image = readFileSync(randomCard.Path);
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const attachment = new AttachmentBuilder(image, { name: `${randomCard.Id}.png` });
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await interaction.deferReply();
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const attachment = new AttachmentBuilder(image, { name: randomCard.FileName });
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const embed = new EmbedBuilder()
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const embed = new EmbedBuilder()
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.setTitle(randomCard.Name)
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.setTitle(randomCard.Name)
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.setDescription(randomCard.Series.Name)
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.setDescription(randomCard.Series.Name)
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.setFooter({ text: CardRarityToString(randomCard.Rarity) })
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.setFooter({ text: CardRarityToString(randomCard.Rarity) })
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.setColor(CardRarityToColour(randomCard.Rarity))
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.setColor(CardRarityToColour(randomCard.Rarity))
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.setImage(`attachment://${randomCard.Id}.png`);
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.setImage(`attachment://${randomCard.FileName}`);
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const row = new ActionRowBuilder<ButtonBuilder>();
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const row = new ActionRowBuilder<ButtonBuilder>();
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@ -43,7 +45,7 @@ export default class Drop extends Command {
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.setLabel("Reroll")
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.setLabel("Reroll")
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.setStyle(ButtonStyle.Secondary));
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.setStyle(ButtonStyle.Secondary));
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await interaction.reply({
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await interaction.editReply({
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embeds: [ embed ],
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embeds: [ embed ],
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files: [ attachment ],
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files: [ attachment ],
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components: [ row ],
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components: [ row ],
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@ -5,18 +5,19 @@ import Series from "./Series";
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@Entity()
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@Entity()
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export default class Card extends CardBaseEntity {
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export default class Card extends CardBaseEntity {
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constructor(cardNumber: string, name: string, rarity: CardRarity, path: string, series: Series) {
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constructor(cardNumber: string, name: string, rarity: CardRarity, path: string, fileName: string, series: Series) {
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super();
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super();
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this.CardNumber = cardNumber;
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this.CardNumber = cardNumber;
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this.Name = name;
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this.Name = name;
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this.Rarity = rarity;
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this.Rarity = rarity;
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this.Path = path;
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this.Path = path;
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this.FileName = fileName;
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this.Series = series;
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this.Series = series;
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}
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}
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@Column()
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@Column()
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CardNumber: string
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CardNumber: string;
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@Column()
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@Column()
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Name: string;
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Name: string;
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@ -25,7 +26,10 @@ export default class Card extends CardBaseEntity {
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Rarity: CardRarity;
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Rarity: CardRarity;
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@Column()
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@Column()
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Path: string
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Path: string;
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@Column()
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FileName: string;
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@ManyToOne(() => Series, x => x.Cards)
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@ManyToOne(() => Series, x => x.Cards)
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Series: Series;
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Series: Series;
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@ -5,8 +5,6 @@ import Series from "../database/entities/card/Series";
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export default class CardDropHelper {
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export default class CardDropHelper {
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public static async GetRandomCard(): Promise<Card> {
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public static async GetRandomCard(): Promise<Card> {
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const seriesRepository = CardDataSource.getRepository(Series);
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const allSeries = await Series.FetchAll(Series, [ "Cards", "Cards.Series" ]);
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const allSeries = await Series.FetchAll(Series, [ "Cards", "Cards.Series" ]);
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const allSeriesWithCards = allSeries.filter(x => x.Cards.length > 0);
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const allSeriesWithCards = allSeries.filter(x => x.Cards.length > 0);
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@ -27,7 +25,7 @@ export default class CardDropHelper {
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else if (randomRarity < goldChance) cardRarity = CardRarity.Gold;
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else if (randomRarity < goldChance) cardRarity = CardRarity.Gold;
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else cardRarity = CardRarity.Legendary;
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else cardRarity = CardRarity.Legendary;
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const allCards = randomSeries.Cards.filter(x => x.Rarity == cardRarity);
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const allCards = randomSeries.Cards.filter(x => x.Rarity == cardRarity && x.Path && x.FileName);
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const randomCardIndex = Math.floor(Math.random() * allCards.length);
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const randomCardIndex = Math.floor(Math.random() * allCards.length);
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