Plan currency/limited amount of drops/claims #187

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opened 2024-03-24 12:17:34 +00:00 by Vylpes · 2 comments
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Epic: #199

Epic: #199
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Vylpes added this to the 0.6.0 milestone 2024-03-24 12:17:41 +00:00
Vylpes added this to the 0.6 Sprint 3 project 2024-03-24 15:58:20 +00:00
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  1. What would the currency be called? I know we said about gems or something like that.
  2. Should the currency be used on claim or on drop? How much for the action?
  3. Starting balance? I could possibly dynamically adjust it based on the amount of cards users already have
  4. How does a user regain more currency? Daily command perhaps? Could also have a sacrifice command for cards?
1. What would the currency be called? I know we said about gems or something like that. 2. Should the currency be used on claim or on drop? How much for the action? 3. Starting balance? I could possibly dynamically adjust it based on the amount of cards users already have 4. How does a user regain more currency? Daily command perhaps? Could also have a sacrifice command for cards?
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Vylpes modified the project from 0.6 Sprint 3 to 0.6 Sprint 4 2024-04-07 15:04:08 +01:00
Vylpes started working 2024-04-10 17:52:36 +01:00
Vylpes canceled time tracking 2024-04-10 17:52:44 +01:00
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  1. What would the currency be called? I know we said about gems or something like that.

still unsure

  1. Should the currency be used on claim or on drop? How much for the action?

id say on claim

  1. Starting balance? I could possibly dynamically adjust it based on the amount of cards users already have

i think it should be a set amount of start balance, probably enough to roll mybe 20-30 times at start

  1. How does a user regain more currency? Daily command perhaps? Could also have a sacrifice command for cards?

currencey regain on time or command or both, so gradual increaes, command gives some extra, sacrifice command good idea

> 1. What would the currency be called? I know we said about gems or something like that. still unsure > 2. Should the currency be used on claim or on drop? How much for the action? id say on claim > 3. Starting balance? I could possibly dynamically adjust it based on the amount of cards users already have i think it should be a set amount of start balance, probably enough to roll mybe 20-30 times at start > 4. How does a user regain more currency? Daily command perhaps? Could also have a sacrifice command for cards? currencey regain on time or command or both, so gradual increaes, command gives some extra, sacrifice command good idea
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Reference: External/card-drop#187
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