Fix sacrificing a dropped card taking from your inventory first (#448)
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Test / build (push) Successful in 46s
- Fix sacrificing a dropped card trying to take it from your inventory instead of just directly from the drop - Did it by creating a separate subaction for the sacrifice command, which does the same logic except without checking your inventory, since it wont be coming from there. - Fix the sacrificed card image showing outside of the embed #435, #436 Reviewed-on: #448 Reviewed-by: VylpesTester <tester@vylpes.com> Co-authored-by: Ethan Lane <ethan@vylpes.com> Co-committed-by: Ethan Lane <ethan@vylpes.com>
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2 changed files with 77 additions and 1 deletions
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@ -5,6 +5,7 @@ import { CardRarityToString, GetSacrificeAmount } from "../constants/CardRarity"
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import EmbedColours from "../constants/EmbedColours";
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import User from "../database/entities/app/User";
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import GetCardsHelper from "../helpers/DropHelpers/GetCardsHelper";
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import CardConstants from "../constants/CardConstants";
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export default class Sacrifice extends ButtonEvent {
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public override async execute(interaction: ButtonInteraction) {
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@ -17,6 +18,8 @@ export default class Sacrifice extends ButtonEvent {
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case "cancel":
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await this.cancel(interaction);
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break;
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case "give":
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await this.give(interaction);
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}
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}
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@ -168,4 +171,77 @@ export default class Sacrifice extends ButtonEvent {
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components: [ row ],
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});
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}
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private async give(interaction: ButtonInteraction) {
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const userId = interaction.customId.split(" ")[2];
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const cardNumber = interaction.customId.split(" ")[3];
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const quantity = Number(interaction.customId.split(" ")[4]) || 1;
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if (userId != interaction.user.id) {
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await interaction.reply("Only the user who created this sacrifice can confirm it.");
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return;
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}
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const cardData = GetCardsHelper.GetCardByCardNumber(cardNumber);
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if (!cardData) {
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await interaction.reply("Unable to find card in the database.");
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return;
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}
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let user = await User.FetchOneById(User, userId);
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if (!user) {
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user = new User(userId, CardConstants.StartingCurrency);
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}
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const cardInInventory = await Inventory.FetchOneByCardNumberAndUserId(userId, cardNumber);
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let cardQuantity = 0;
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if (cardInInventory) {
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cardQuantity = cardInInventory.Quantity;
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}
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const cardValue = GetSacrificeAmount(cardData.card.type) * quantity;
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const cardRarityString = CardRarityToString(cardData.card.type);
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user.AddCurrency(cardValue);
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await user.Save(User, user);
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const description = [
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`Card: ${cardData.card.name}`,
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`Series: ${cardData.series.name}`,
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`Rarity: ${cardRarityString}`,
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`Quantity Owned: ${cardQuantity}`,
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`Quantity To Sacrifice: ${quantity}`,
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`Sacrifice Amount: ${cardValue}`,
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];
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const embed = new EmbedBuilder()
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.setTitle("Card Sacrificed")
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.setDescription(description.join("\n"))
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.setColor(EmbedColours.Green)
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.setFooter({ text: `${interaction.user.username}` });
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const row = new ActionRowBuilder<ButtonBuilder>()
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.addComponents([
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new ButtonBuilder()
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.setCustomId(`sacrifice confirm ${interaction.user.id} ${cardNumber}`)
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.setLabel("Confirm")
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.setStyle(ButtonStyle.Success)
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.setDisabled(true),
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new ButtonBuilder()
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.setCustomId("sacrifice cancel")
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.setLabel("Cancel")
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.setStyle(ButtonStyle.Secondary)
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.setDisabled(true),
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]);
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await interaction.update({
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embeds: [ embed ],
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components: [ row ],
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attachments: [],
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});
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}
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}
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@ -77,7 +77,7 @@ export default class DropEmbedHelper {
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.setStyle(ButtonStyle.Success)
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.setDisabled(disabled),
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new ButtonBuilder()
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.setCustomId(`sacrifice confirm ${userId} ${drop.card.id} 1`)
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.setCustomId(`sacrifice give ${userId} ${drop.card.id} 1`)
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.setLabel(`Sacrifice`)
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.setStyle(ButtonStyle.Danger),
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new ButtonBuilder()
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