Fix linter
All checks were successful
Test / build (push) Successful in 9s

This commit is contained in:
Ethan Lane 2024-05-08 17:52:56 +01:00
parent 8527c0a870
commit b741ac154c
3 changed files with 8 additions and 7 deletions

View file

@ -42,7 +42,7 @@ export default class Claim extends ButtonEvent {
await inventory.Save(Inventory, inventory); await inventory.Save(Inventory, inventory);
let user = await User.FetchOneById(User, userId) || new User(userId, 300); const user = await User.FetchOneById(User, userId) || new User(userId, 300);
AppLogger.LogSilly("Button/Claim", `${user.Id} has ${user.Currency} currency`); AppLogger.LogSilly("Button/Claim", `${user.Id} has ${user.Currency} currency`);

View file

@ -56,12 +56,12 @@ export default class Give extends Command {
} }
switch (interaction.options.getSubcommand()) { switch (interaction.options.getSubcommand()) {
case "card": case "card":
await this.GiveCard(interaction); await this.GiveCard(interaction);
break; break;
case "currency": case "currency":
await this.GiveCurrency(interaction); await this.GiveCurrency(interaction);
break; break;
} }
} }

View file

@ -1,6 +1,7 @@
import { CommandInteraction } from "discord.js"; import { CommandInteraction } from "discord.js";
export abstract class Command { export abstract class Command {
// eslint-disable-next-line @typescript-eslint/no-explicit-any -- CommandBuilder type is dynamic depending on options and can't be strictly typed
public CommandBuilder: any; public CommandBuilder: any;
abstract execute(interaction: CommandInteraction): Promise<void>; abstract execute(interaction: CommandInteraction): Promise<void>;