Add confirmation button event
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parent
d874cb7a12
commit
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2 changed files with 30 additions and 4 deletions
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@ -1,8 +1,9 @@
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import {CommandInteraction, EmbedBuilder, SlashCommandBuilder} from "discord.js";
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import {ActionRowBuilder, ButtonBuilder, ButtonStyle, CommandInteraction, EmbedBuilder, SlashCommandBuilder} from "discord.js";
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import {Command} from "../type/command";
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import EffectHelper from "../helpers/EffectHelper";
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import {EffectDetails} from "../constants/EffectDetails";
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import UserEffect from "../database/entities/app/UserEffect";
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import TimeLengthInput from "../helpers/TimeLengthInput";
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export default class Effects extends Command {
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constructor() {
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@ -68,13 +69,15 @@ export default class Effects extends Command {
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return;
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}
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const canUseEffect = await EffectHelper.CanUseEffect(interaction.user.id, id)
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const canUseEffect = await EffectHelper.CanUseEffect(interaction.user.id, id);
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if (!canUseEffect) {
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await interaction.reply("Unable to use effect! Please make sure you have it in your inventory and is not on cooldown");
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return;
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}
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const timeLengthInput = TimeLengthInput.ConvertFromMilliseconds(effectDetail.duration);
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const embed = new EmbedBuilder()
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.setTitle("Effect Confirmation")
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.setDescription("Would you like to use this effect?")
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@ -86,11 +89,22 @@ export default class Effects extends Command {
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},
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{
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name: "Length",
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value: "",
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value: timeLengthInput.GetLengthShort(),
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inline: true,
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},
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]);
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await interaction.reply({ embeds: [ embed ] });
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const row = new ActionRowBuilder<ButtonBuilder>()
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.addComponents([
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new ButtonBuilder()
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.setLabel("Confirm")
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.setCustomId(`effects use confirm ${effectDetail.id}`)
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.setStyle(ButtonStyle.Primary),
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]);
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await interaction.reply({
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embeds: [ embed ],
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components: [ row ],
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});
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}
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}
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@ -120,5 +120,17 @@ export default class TimeLengthInput {
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}
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public static ConvertFromMilliseconds(ms: number): TimeLengthInput {
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const seconds = Math.floor(ms / 1000);
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const minutes = Math.floor(seconds / 60);
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const hours = Math.floor(minutes / 60);
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const days = Math.floor(hours / 24);
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const remainingSeconds = seconds % 60;
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const remainingMinutes = minutes % 60;
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const remainingHours = hours % 24;
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const timeString = `${days}d ${remainingHours}h ${remainingMinutes}m ${remainingSeconds}s`;
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return new TimeLengthInput(timeString);
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}
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}
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