Add confirmation button event

This commit is contained in:
Ethan Lane 2024-12-21 15:46:18 +00:00
parent d874cb7a12
commit b37c087393
2 changed files with 30 additions and 4 deletions

View file

@ -1,8 +1,9 @@
import {CommandInteraction, EmbedBuilder, SlashCommandBuilder} from "discord.js";
import {ActionRowBuilder, ButtonBuilder, ButtonStyle, CommandInteraction, EmbedBuilder, SlashCommandBuilder} from "discord.js";
import {Command} from "../type/command";
import EffectHelper from "../helpers/EffectHelper";
import {EffectDetails} from "../constants/EffectDetails";
import UserEffect from "../database/entities/app/UserEffect";
import TimeLengthInput from "../helpers/TimeLengthInput";
export default class Effects extends Command {
constructor() {
@ -68,13 +69,15 @@ export default class Effects extends Command {
return;
}
const canUseEffect = await EffectHelper.CanUseEffect(interaction.user.id, id)
const canUseEffect = await EffectHelper.CanUseEffect(interaction.user.id, id);
if (!canUseEffect) {
await interaction.reply("Unable to use effect! Please make sure you have it in your inventory and is not on cooldown");
return;
}
const timeLengthInput = TimeLengthInput.ConvertFromMilliseconds(effectDetail.duration);
const embed = new EmbedBuilder()
.setTitle("Effect Confirmation")
.setDescription("Would you like to use this effect?")
@ -86,11 +89,22 @@ export default class Effects extends Command {
},
{
name: "Length",
value: "",
value: timeLengthInput.GetLengthShort(),
inline: true,
},
]);
await interaction.reply({ embeds: [ embed ] });
const row = new ActionRowBuilder<ButtonBuilder>()
.addComponents([
new ButtonBuilder()
.setLabel("Confirm")
.setCustomId(`effects use confirm ${effectDetail.id}`)
.setStyle(ButtonStyle.Primary),
]);
await interaction.reply({
embeds: [ embed ],
components: [ row ],
});
}
}

View file

@ -120,5 +120,17 @@ export default class TimeLengthInput {
}
public static ConvertFromMilliseconds(ms: number): TimeLengthInput {
const seconds = Math.floor(ms / 1000);
const minutes = Math.floor(seconds / 60);
const hours = Math.floor(minutes / 60);
const days = Math.floor(hours / 24);
const remainingSeconds = seconds % 60;
const remainingMinutes = minutes % 60;
const remainingHours = hours % 24;
const timeString = `${days}d ${remainingHours}h ${remainingMinutes}m ${remainingSeconds}s`;
return new TimeLengthInput(timeString);
}
}