Add chance effect function
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3 changed files with 73 additions and 1 deletions
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@ -11,6 +11,8 @@ import AppLogger from "../client/appLogger";
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import User from "../database/entities/app/User";
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import CardConstants from "../constants/CardConstants";
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import ErrorMessages from "../constants/ErrorMessages";
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import { DropResult } from "../contracts/SeriesMetadata";
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import EffectHelper from "../helpers/EffectHelper";
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export default class Drop extends Command {
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constructor() {
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@ -47,7 +49,15 @@ export default class Drop extends Command {
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return;
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}
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const randomCard = CardDropHelperMetadata.GetRandomCard();
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let randomCard: DropResult | undefined;
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const hasChanceUpEffect = await EffectHelper.HasEffect(interaction.user.id, "unclaimed");
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if (hasChanceUpEffect && Math.random() <= CardConstants.UnusedChanceUpChance) {
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randomCard = await CardDropHelperMetadata.GetRandomCardUnclaimed(interaction.user.id);
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} else {
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randomCard = CardDropHelperMetadata.GetRandomCard();
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}
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if (!randomCard) {
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AppLogger.LogWarn("Commands/Drop", ErrorMessages.UnableToFetchCard);
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@ -7,4 +7,7 @@ export default class CardConstants {
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// Multidrop
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public static readonly MultidropCost = this.ClaimCost * 10;
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public static readonly MultidropQuantity = 11;
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// Effects
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public static readonly UnusedChanceUpChance = 1;
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}
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@ -6,6 +6,7 @@ import { CoreClient } from "../client/client";
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import AppLogger from "../client/appLogger";
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import CardConstants from "../constants/CardConstants";
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import StringTools from "./StringTools";
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import Inventory from "../database/entities/app/Inventory";
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export default class CardDropHelperMetadata {
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public static GetRandomCard(): DropResult | undefined {
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@ -58,6 +59,64 @@ export default class CardDropHelperMetadata {
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};
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}
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public static async GetRandomCardUnclaimed(userId: string): Promise<DropResult | undefined> {
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const randomRarity = Math.random() * 100;
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let cardRarity: CardRarity;
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const bronzeChance = CardRarityChances.Bronze;
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const silverChance = bronzeChance + CardRarityChances.Silver;
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const goldChance = silverChance + CardRarityChances.Gold;
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const mangaChance = goldChance + CardRarityChances.Manga;
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if (randomRarity < bronzeChance) cardRarity = CardRarity.Bronze;
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else if (randomRarity < silverChance) cardRarity = CardRarity.Silver;
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else if (randomRarity < goldChance) cardRarity = CardRarity.Gold;
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else if (randomRarity < mangaChance) cardRarity = CardRarity.Manga;
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else cardRarity = CardRarity.Legendary;
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const randomCard = await this.GetRandomCardByRarityUnclaimed(cardRarity, userId);
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AppLogger.LogSilly("CardDropHelperMetadata/GetRandomCardUnclaimed", `Random card: ${randomCard?.card.id} ${randomCard?.card.name}`);
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return randomCard;
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}
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public static async GetRandomCardByRarityUnclaimed(rarity: CardRarity, userId: string): Promise<DropResult | undefined> {
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AppLogger.LogSilly("CardDropHelperMetadata/GetRandomCardByRarityUnclaimed", `Parameters: rarity=${rarity}, userId=${userId}`);
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const claimedCards = await Inventory.FetchAllByUserId(userId);
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if (!claimedCards) {
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// They don't have any cards, so safe to get any random card
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return this.GetRandomCardByRarity(rarity);
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}
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const allCards = CoreClient.Cards
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.flatMap(x => x.cards)
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.filter(x => x.type == rarity)
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.filter(x => !claimedCards.find(y => y.CardNumber == x.id));
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const randomCardIndex = Math.floor(Math.random() * allCards.length);
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const card = allCards[randomCardIndex];
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const series = CoreClient.Cards
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.find(x => x.cards.includes(card));
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if (!series) {
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AppLogger.LogWarn("CardDropHelperMetadata/GetRandomCardByRarityUnclaimed", `Series not found for card ${card.id}`);
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return undefined;
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}
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AppLogger.LogSilly("CardDropHelperMetadata/GetRandomCardByRarityUnclaimed", `Random card: ${card.id} ${card.name}`);
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return {
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series: series,
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card: card,
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};
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}
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public static GetCardByCardNumber(cardNumber: string): DropResult | undefined {
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AppLogger.LogSilly("CardDropHelperMetadata/GetCardByCardNumber", `Parameters: cardNumber=${cardNumber}`);
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