Fix time not using proper unix time
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a3f307d87e
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90bda9d9df
3 changed files with 4 additions and 8 deletions
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@ -61,7 +61,8 @@ export default class Effects extends ButtonEvent {
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}
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const now = new Date();
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const whenExpires = new Date(now.getMilliseconds() + effectDetail.duration);
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const whenExpires = new Date(now.getTime() + effectDetail.duration);
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const result = await EffectHelper.UseEffect(interaction.user.id, id, whenExpires);
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@ -78,7 +79,7 @@ export default class Effects extends ButtonEvent {
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},
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{
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name: "Expires",
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value: `<t:${whenExpires.getMilliseconds()}:f>`,
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value: `<t:${Math.round(whenExpires.getTime() / 1000)}:f>`,
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inline: true,
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},
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]);
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@ -53,8 +53,6 @@ export default class Drop extends Command {
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const hasChanceUpEffect = await EffectHelper.HasEffect(interaction.user.id, "unclaimed");
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console.log(hasChanceUpEffect);
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if (hasChanceUpEffect && Math.random() <= CardConstants.UnusedChanceUpChance) {
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randomCard = await CardDropHelperMetadata.GetRandomCardUnclaimed(interaction.user.id);
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} else {
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@ -37,19 +37,16 @@ export default class EffectHelper {
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const now = new Date();
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if (!effect || effect.Unused == 0) {
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console.log(1);
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return false;
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}
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const effectDetail = EffectDetails.get(effect.Name);
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if (!effectDetail) {
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console.log(2);
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return false;
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}
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if (effect.WhenExpires && now < new Date(effect.WhenExpires.getMilliseconds() + effectDetail.cooldown)) {
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console.log(3);
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if (effect.WhenExpires && now < new Date(effect.WhenExpires.getTime() + effectDetail.cooldown)) {
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return false;
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}
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