Create ability to drop multiple cards in a row (#376)
- Create a `/multidrop` command - This will take the price of 10 drops from you and give you 11 cards to sort through - You then have a choice to keep the card or sacrifice it - Create the `multidrop keep` and `multidrop sacrifice` button events #262 Reviewed-on: #376 Reviewed-by: VylpesTester <tester@vylpes.com> Co-authored-by: Ethan Lane <ethan@vylpes.com> Co-committed-by: Ethan Lane <ethan@vylpes.com>
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8 changed files with 348 additions and 11 deletions
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@ -11,6 +11,7 @@ import Gdrivesync from "./commands/gdrivesync";
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import Give from "./commands/give";
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import Id from "./commands/id";
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import Inventory from "./commands/inventory";
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import Multidrop from "./commands/multidrop";
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import Resync from "./commands/resync";
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import Sacrifice from "./commands/sacrifice";
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import Series from "./commands/series";
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@ -25,6 +26,7 @@ import Droprarity from "./commands/stage/droprarity";
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// Button Event Imports
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import Claim from "./buttonEvents/Claim";
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import InventoryButtonEvent from "./buttonEvents/Inventory";
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import MultidropButtonEvent from "./buttonEvents/Multidrop";
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import Reroll from "./buttonEvents/Reroll";
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import SacrificeButtonEvent from "./buttonEvents/Sacrifice";
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import SeriesEvent from "./buttonEvents/Series";
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@ -46,6 +48,7 @@ export default class Registry {
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CoreClient.RegisterCommand("give", new Give());
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CoreClient.RegisterCommand("id", new Id());
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CoreClient.RegisterCommand("inventory", new Inventory());
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CoreClient.RegisterCommand("multidrop", new Multidrop());
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CoreClient.RegisterCommand("resync", new Resync());
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CoreClient.RegisterCommand("sacrifice", new Sacrifice());
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CoreClient.RegisterCommand("series", new Series());
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@ -61,6 +64,7 @@ export default class Registry {
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public static RegisterButtonEvents() {
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CoreClient.RegisterButtonEvent("claim", new Claim());
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CoreClient.RegisterButtonEvent("inventory", new InventoryButtonEvent());
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CoreClient.RegisterButtonEvent("multidrop", new MultidropButtonEvent());
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CoreClient.RegisterButtonEvent("reroll", new Reroll());
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CoreClient.RegisterButtonEvent("sacrifice", new SacrificeButtonEvent());
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CoreClient.RegisterButtonEvent("series", new SeriesEvent());
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