Create ability to drop multiple cards in a row (#376)
- Create a `/multidrop` command - This will take the price of 10 drops from you and give you 11 cards to sort through - You then have a choice to keep the card or sacrifice it - Create the `multidrop keep` and `multidrop sacrifice` button events #262 Reviewed-on: #376 Reviewed-by: VylpesTester <tester@vylpes.com> Co-authored-by: Ethan Lane <ethan@vylpes.com> Co-committed-by: Ethan Lane <ethan@vylpes.com>
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8 changed files with 348 additions and 11 deletions
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@ -58,7 +58,7 @@ export default class Claim extends ButtonEvent {
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if (!inventory) {
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inventory = new Inventory(userId, cardNumber, 1);
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} else {
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inventory.SetQuantity(inventory.Quantity + 1);
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inventory.AddQuantity(1);
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}
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await inventory.Save(Inventory, inventory);
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213
src/buttonEvents/Multidrop.ts
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213
src/buttonEvents/Multidrop.ts
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@ -0,0 +1,213 @@
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import { AttachmentBuilder, ButtonInteraction, EmbedBuilder } from "discord.js";
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import { ButtonEvent } from "../type/buttonEvent";
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import AppLogger from "../client/appLogger";
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import CardDropHelperMetadata from "../helpers/CardDropHelperMetadata";
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import Inventory from "../database/entities/app/Inventory";
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import EmbedColours from "../constants/EmbedColours";
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import { readFileSync } from "fs";
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import path from "path";
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import ErrorMessages from "../constants/ErrorMessages";
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import User from "../database/entities/app/User";
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import { GetSacrificeAmount } from "../constants/CardRarity";
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export default class Multidrop extends ButtonEvent {
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public override async execute(interaction: ButtonInteraction) {
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const action = interaction.customId.split(" ")[1];
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switch (action) {
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case "keep":
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await this.Keep(interaction);
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break;
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case "sacrifice":
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await this.Sacrifice(interaction);
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break;
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default:
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await interaction.reply("Invalid action");
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AppLogger.LogError("Button/Multidrop", `Invalid action, ${action}`);
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}
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}
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private async Keep(interaction: ButtonInteraction) {
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const cardNumber = interaction.customId.split(" ")[2];
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let cardsRemaining = Number(interaction.customId.split(" ")[3]) || 0;
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const userId = interaction.customId.split(" ")[4];
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if (interaction.user.id != userId) {
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await interaction.reply("You're not the user this drop was made for!");
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return;
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}
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const card = CardDropHelperMetadata.GetCardByCardNumber(cardNumber);
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if (!card) {
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await interaction.reply("Unable to find card.");
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AppLogger.LogWarn("Button/Multidrop/Keep", `Card not found, ${cardNumber}`);
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return;
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}
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if (cardsRemaining < 0) {
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await interaction.reply("Your multidrop has ran out! Please buy a new one!");
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return;
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}
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const user = await User.FetchOneById(User, interaction.user.id);
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if (!user) {
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AppLogger.LogWarn("Button/Multidrop/Keep", ErrorMessages.UnableToFetchUser);
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await interaction.reply(ErrorMessages.UnableToFetchUser);
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return;
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}
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// Claim
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let inventory = await Inventory.FetchOneByCardNumberAndUserId(interaction.user.id, cardNumber);
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if (!inventory) {
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inventory = new Inventory(interaction.user.id, cardNumber, 1);
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} else {
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inventory.AddQuantity(1);
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}
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await inventory.Save(Inventory, inventory);
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// Pack has ran out
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if (cardsRemaining == 0) {
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const embed = new EmbedBuilder()
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.setDescription("Your multidrop has ran out! Please buy a new one!")
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.setColor(EmbedColours.Ok);
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await interaction.update({
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embeds: [ embed ],
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attachments: [],
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components: [],
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});
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return;
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}
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// Drop next card
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const randomCard = CardDropHelperMetadata.GetRandomCard();
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cardsRemaining -= 1;
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if (!randomCard) {
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AppLogger.LogWarn("Button/Multidrop/Keep", ErrorMessages.UnableToFetchCard);
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await interaction.reply(ErrorMessages.UnableToFetchCard);
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return;
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}
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await interaction.deferUpdate();
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try {
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const image = readFileSync(path.join(process.env.DATA_DIR!, "cards", randomCard.card.path));
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const imageFileName = randomCard.card.path.split("/").pop()!;
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const attachment = new AttachmentBuilder(image, { name: imageFileName });
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const inventory = await Inventory.FetchOneByCardNumberAndUserId(interaction.user.id, randomCard.card.id);
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const quantityClaimed = inventory ? inventory.Quantity : 0;
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const embed = CardDropHelperMetadata.GenerateMultidropEmbed(randomCard, quantityClaimed, imageFileName, cardsRemaining, undefined, user.Currency);
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const row = CardDropHelperMetadata.GenerateMultidropButtons(randomCard, cardsRemaining, interaction.user.id, cardsRemaining < 0);
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await interaction.editReply({
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embeds: [ embed ],
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files: [ attachment ],
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components: [ row ],
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});
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} catch (e) {
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AppLogger.LogError("Button/Multidrop/Keep", `Error sending next drop for card ${randomCard.card.id}: ${e}`);
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await interaction.editReply(`Unable to send next drop. Please try again, and report this if it keeps happening. (${randomCard.card.id})`);
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}
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}
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private async Sacrifice(interaction: ButtonInteraction) {
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const cardNumber = interaction.customId.split(" ")[2];
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let cardsRemaining = Number(interaction.customId.split(" ")[3]) || 0;
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const userId = interaction.customId.split(" ")[4];
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if (interaction.user.id != userId) {
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await interaction.reply("You're not the user this drop was made for!");
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return;
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}
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const card = CardDropHelperMetadata.GetCardByCardNumber(cardNumber);
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if (!card) {
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await interaction.reply("Unable to find card.");
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AppLogger.LogWarn("Button/Multidrop/Sacrifice", `Card not found, ${cardNumber}`);
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return;
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}
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if (cardsRemaining < 0) {
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await interaction.reply("Your multidrop has ran out! Please buy a new one!");
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return;
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}
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const user = await User.FetchOneById(User, interaction.user.id);
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if (!user) {
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AppLogger.LogWarn("Button/Multidrop/Sacrifice", ErrorMessages.UnableToFetchUser);
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await interaction.reply(ErrorMessages.UnableToFetchUser);
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return;
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}
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// Sacrifice
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const sacrificeAmount = GetSacrificeAmount(card.card.type);
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user.AddCurrency(sacrificeAmount);
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await user.Save(User, user);
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// Pack has ran out
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if (cardsRemaining == 0) {
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const embed = new EmbedBuilder()
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.setDescription("Your multidrop has ran out! Please buy a new one!")
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.setColor(EmbedColours.Ok);
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await interaction.update({
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embeds: [ embed ],
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attachments: [],
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components: [],
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});
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return;
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}
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// Drop next card
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const randomCard = CardDropHelperMetadata.GetRandomCard();
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cardsRemaining -= 1;
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if (!randomCard) {
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AppLogger.LogWarn("Button/Multidrop/Sacrifice", ErrorMessages.UnableToFetchCard);
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await interaction.reply(ErrorMessages.UnableToFetchCard);
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return;
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}
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await interaction.deferUpdate();
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try {
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const image = readFileSync(path.join(process.env.DATA_DIR!, "cards", randomCard.card.path));
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const imageFileName = randomCard.card.path.split("/").pop()!;
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const attachment = new AttachmentBuilder(image, { name: imageFileName });
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const inventory = await Inventory.FetchOneByCardNumberAndUserId(interaction.user.id, randomCard.card.id);
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const quantityClaimed = inventory ? inventory.Quantity : 0;
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const embed = CardDropHelperMetadata.GenerateMultidropEmbed(randomCard, quantityClaimed, imageFileName, cardsRemaining, undefined, user.Currency);
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const row = CardDropHelperMetadata.GenerateMultidropButtons(randomCard, cardsRemaining, interaction.user.id, cardsRemaining < 0);
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await interaction.editReply({
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embeds: [ embed ],
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files: [ attachment ],
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components: [ row ],
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});
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} catch (e) {
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AppLogger.LogError("Button/Multidrop/Sacrifice", `Error sending next drop for card ${randomCard.card.id}: ${e}`);
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await interaction.editReply(`Unable to send next drop. Please try again, and report this if it keeps happening. (${randomCard.card.id})`);
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}
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}
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}
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