Update random code to select a card out of a pool of all series (#54)
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# Description

Please include a summary of the change and which issue is fixed. Please also include relevant motivation and context. List any dependencies that are required for this change.

- Update the randomiser code so that instead of selecting a random series, and then selecting by rarity chance, it now selects a rarity chance, then selects a random card out of all
- This will instead make it so when getting a rarity of a lower quantity of cards, if it selects a series with only 2 cards in it of that type, it won't tend to only be a 50:50 of what one you get

#45

## Type of change

Please delete options that are not relevant.

- [x] New feature (non-breaking change which adds functionality)

# How Has This Been Tested?

Please describe the tests that you ran to verify the changes. Provide instructions so we can reproduce. Please also list any relevant details to your test configuration.

- This has been tested by making sure that the drop command still works as expected

# Checklist

- [x] My code follows the style guidelines of this project
- [x] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] I have made corresponding changes to the documentation
- [x] My changes generate no new warnings
- [ ] I have added tests that provde my fix is effective or that my feature works
- [ ] New and existing unit tests pass locally with my changes
- [ ] Any dependent changes have been merged and published in downstream modules

Reviewed-on: https://gitea.vylpes.xyz/External/card-drop/pulls/54
Reviewed-by: VylpesTester <tester@vylpes.com>
Co-authored-by: Ethan Lane <ethan@vylpes.com>
Co-committed-by: Ethan Lane <ethan@vylpes.com>
This commit is contained in:
Ethan Lane 2023-10-06 21:08:08 +01:00 committed by Vylpes
parent 005a366883
commit 4260b120e7

View file

@ -1,6 +1,5 @@
import { CardRarity } from "../constants/CardRarity";
import Card from "../database/entities/card/Card";
import Series from "../database/entities/card/Series";
export default class CardDropHelper {
public static async GetRandomCard(): Promise<Card> {
@ -17,18 +16,7 @@ export default class CardDropHelper {
else if (randomRarity < goldChance) cardRarity = CardRarity.Gold;
else cardRarity = CardRarity.Legendary;
const allSeries = await Series.FetchAll(Series, [ "Cards", "Cards.Series" ]);
const allSeriesWithCards = allSeries.filter(x => x.Cards.length > 0 && x.Cards.find(x => x.Rarity == cardRarity));
const randomSeriesIndex = Math.floor(Math.random() * allSeriesWithCards.length);
const randomSeries = allSeriesWithCards[randomSeriesIndex];
const allCards = randomSeries.Cards.filter(x => x.Rarity == cardRarity && x.Path && x.FileName);
const randomCardIndex = Math.floor(Math.random() * allCards.length);
const randomCard = allCards[randomCardIndex];
const randomCard = await this.GetRandomCardByRarity(cardRarity);
return randomCard;
}