Add manga type and general refactoring
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This commit is contained in:
Ethan Lane 2023-10-28 18:57:50 +01:00
parent a8062f20ae
commit 2899b876b4
8 changed files with 65 additions and 59 deletions

View file

@ -1,4 +1,5 @@
import { CardRarity } from "../constants/CardRarity";
import CardRarityChances from "../constants/CardRarityChances";
import Card from "../database/entities/card/Card";
import Series from "../database/entities/card/Series";
@ -8,13 +9,15 @@ export default class CardDropHelper {
let cardRarity: CardRarity;
const bronzeChance = 62;
const silverChance = bronzeChance + 31;
const goldChance = silverChance + 6.4;
const bronzeChance = CardRarityChances.Bronze;
const silverChance = bronzeChance + CardRarityChances.Silver;
const goldChance = silverChance + CardRarityChances.Gold;
const mangaChance = goldChance + CardRarityChances.Manga;
if (randomRarity < bronzeChance) cardRarity = CardRarity.Bronze;
else if (randomRarity < silverChance) cardRarity = CardRarity.Silver;
else if (randomRarity < goldChance) cardRarity = CardRarity.Gold;
else if (randomRarity < mangaChance) cardRarity = CardRarity.Manga;
else cardRarity = CardRarity.Legendary;
const allSeries = await Series.FetchAll(Series, [ "Cards", "Cards.Series" ]);