Add manga type and general refactoring
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
This commit is contained in:
parent
a8062f20ae
commit
2899b876b4
8 changed files with 65 additions and 59 deletions
|
@ -1,4 +1,5 @@
|
|||
import { CardRarity } from "../constants/CardRarity";
|
||||
import CardRarityChances from "../constants/CardRarityChances";
|
||||
import Card from "../database/entities/card/Card";
|
||||
import Series from "../database/entities/card/Series";
|
||||
|
||||
|
@ -8,13 +9,15 @@ export default class CardDropHelper {
|
|||
|
||||
let cardRarity: CardRarity;
|
||||
|
||||
const bronzeChance = 62;
|
||||
const silverChance = bronzeChance + 31;
|
||||
const goldChance = silverChance + 6.4;
|
||||
const bronzeChance = CardRarityChances.Bronze;
|
||||
const silverChance = bronzeChance + CardRarityChances.Silver;
|
||||
const goldChance = silverChance + CardRarityChances.Gold;
|
||||
const mangaChance = goldChance + CardRarityChances.Manga;
|
||||
|
||||
if (randomRarity < bronzeChance) cardRarity = CardRarity.Bronze;
|
||||
else if (randomRarity < silverChance) cardRarity = CardRarity.Silver;
|
||||
else if (randomRarity < goldChance) cardRarity = CardRarity.Gold;
|
||||
else if (randomRarity < mangaChance) cardRarity = CardRarity.Manga;
|
||||
else cardRarity = CardRarity.Legendary;
|
||||
|
||||
const allSeries = await Series.FetchAll(Series, [ "Cards", "Cards.Series" ]);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue