Add manga type and general refactoring
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This commit is contained in:
Ethan Lane 2023-10-28 18:57:50 +01:00
parent a8062f20ae
commit 2899b876b4
8 changed files with 65 additions and 59 deletions

View file

@ -1,14 +1,18 @@
import EmbedColours from "./EmbedColours";
export enum CardRarity {
Unknown,
Bronze,
Silver,
Gold,
Manga,
Legendary,
}
export function CardRarityToString(rarity: CardRarity): string {
switch (rarity) {
case CardRarity.Unknown:
return "Unknown";
case CardRarity.Bronze:
return "Bronze";
case CardRarity.Silver:
@ -17,11 +21,15 @@ export function CardRarityToString(rarity: CardRarity): string {
return "Gold";
case CardRarity.Legendary:
return "Legendary";
case CardRarity.Manga:
return "Manga";
}
}
export function CardRarityToColour(rarity: CardRarity): number {
switch (rarity) {
case CardRarity.Unknown:
return EmbedColours.Grey;
case CardRarity.Bronze:
return EmbedColours.BronzeCard;
case CardRarity.Silver:
@ -30,5 +38,7 @@ export function CardRarityToColour(rarity: CardRarity): number {
return EmbedColours.GoldCard;
case CardRarity.Legendary:
return EmbedColours.LegendaryCard;
case CardRarity.Manga:
return EmbedColours.MangaCard;
}
}