Add manga type and general refactoring
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8 changed files with 65 additions and 59 deletions
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@ -1,14 +1,18 @@
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import EmbedColours from "./EmbedColours";
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export enum CardRarity {
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Unknown,
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Bronze,
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Silver,
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Gold,
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Manga,
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Legendary,
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}
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export function CardRarityToString(rarity: CardRarity): string {
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switch (rarity) {
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case CardRarity.Unknown:
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return "Unknown";
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case CardRarity.Bronze:
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return "Bronze";
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case CardRarity.Silver:
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@ -17,11 +21,15 @@ export function CardRarityToString(rarity: CardRarity): string {
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return "Gold";
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case CardRarity.Legendary:
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return "Legendary";
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case CardRarity.Manga:
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return "Manga";
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}
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}
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export function CardRarityToColour(rarity: CardRarity): number {
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switch (rarity) {
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case CardRarity.Unknown:
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return EmbedColours.Grey;
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case CardRarity.Bronze:
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return EmbedColours.BronzeCard;
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case CardRarity.Silver:
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@ -30,5 +38,7 @@ export function CardRarityToColour(rarity: CardRarity): number {
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return EmbedColours.GoldCard;
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case CardRarity.Legendary:
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return EmbedColours.LegendaryCard;
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case CardRarity.Manga:
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return EmbedColours.MangaCard;
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}
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}
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