Fix bug where the randomiser would sometimes pick a legendary that does not exist

This commit is contained in:
Ethan Lane 2023-09-10 13:01:04 +01:00
parent 5970a4fe2d
commit 0e839992e6
2 changed files with 7 additions and 8 deletions

View file

@ -9,7 +9,6 @@ import { Events } from "./events";
import { Util } from "./util";
import CardSetupFunction from "../Functions/CardSetupFunction";
import CardDataSource from "../database/dataSources/cardDataSource";
import CardDropHelper from "../helpers/CardDropHelper";
import IButtonEventItem from "../contracts/IButtonEventItem";
import { ButtonEvent } from "../type/buttonEvent";
import AppDataSource from "../database/dataSources/appDataSource";

View file

@ -4,13 +4,6 @@ import Series from "../database/entities/card/Series";
export default class CardDropHelper {
public static async GetRandomCard(): Promise<Card> {
const allSeries = await Series.FetchAll(Series, [ "Cards", "Cards.Series" ]);
const allSeriesWithCards = allSeries.filter(x => x.Cards.length > 0);
const randomSeriesIndex = Math.floor(Math.random() * allSeriesWithCards.length);
const randomSeries = allSeriesWithCards[randomSeriesIndex];
const randomRarity = Math.random() * 100;
let cardRarity: CardRarity;
@ -24,6 +17,13 @@ export default class CardDropHelper {
else if (randomRarity < goldChance) cardRarity = CardRarity.Gold;
else cardRarity = CardRarity.Legendary;
const allSeries = await Series.FetchAll(Series, [ "Cards", "Cards.Series" ]);
const allSeriesWithCards = allSeries.filter(x => x.Cards.length > 0 && x.Cards.find(x => x.Rarity == cardRarity));
const randomSeriesIndex = Math.floor(Math.random() * allSeriesWithCards.length);
const randomSeries = allSeriesWithCards[randomSeriesIndex];
const allCards = randomSeries.Cards.filter(x => x.Rarity == cardRarity && x.Path && x.FileName);
const randomCardIndex = Math.floor(Math.random() * allCards.length);