import EmbedColours from "./EmbedColours"; export enum CardRarity { Unknown, Bronze, Silver, Gold, Manga, Legendary, } export function CardRarityToString(rarity: CardRarity): string { switch (rarity) { case CardRarity.Unknown: return "Unknown"; case CardRarity.Bronze: return "Bronze"; case CardRarity.Silver: return "Silver"; case CardRarity.Gold: return "Gold"; case CardRarity.Legendary: return "Legendary"; case CardRarity.Manga: return "Manga"; } } export function CardRarityToColour(rarity: CardRarity): number { switch (rarity) { case CardRarity.Unknown: return EmbedColours.Grey; case CardRarity.Bronze: return EmbedColours.BronzeCard; case CardRarity.Silver: return EmbedColours.SilverCard; case CardRarity.Gold: return EmbedColours.GoldCard; case CardRarity.Legendary: return EmbedColours.LegendaryCard; case CardRarity.Manga: return EmbedColours.MangaCard; } } export function CardRarityParse(rarity: string): CardRarity { switch (rarity.toLowerCase()) { case "bronze": return CardRarity.Bronze; case "silver": return CardRarity.Silver; case "gold": return CardRarity.Gold; case "legendary": return CardRarity.Legendary; case "manga": return CardRarity.Manga; default: return CardRarity.Unknown; } }